Implementation clean-up

This commit is contained in:
Uleat
2016-06-01 09:34:16 -04:00
parent cd8cd90a38
commit ca0b26f89f
7 changed files with 31 additions and 37 deletions
-6
View File
@@ -162,8 +162,6 @@ Corpse::Corpse(NPC* in_npc, ItemList* in_itemlist, uint32 in_npctypeid, const NP
{
corpse_graveyard_timer.Disable();
//memset(item_tint, 0, sizeof(item_tint));
is_corpse_changed = false;
is_player_corpse = false;
is_locked = false;
@@ -277,8 +275,6 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
corpse_graveyard_timer.Disable();
}
//memset(item_tint, 0, sizeof(item_tint));
for (i = 0; i < MAX_LOOTERS; i++){
allowed_looters[i] = 0;
}
@@ -502,8 +498,6 @@ EQEmu::TintProfile(),
if (!zone->HasGraveyard() || wasAtGraveyard)
corpse_graveyard_timer.Disable();
//memset(item_tint, 0, sizeof(item_tint));
is_corpse_changed = false;
is_player_corpse = true;
is_locked = false;