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Implementation clean-up
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@@ -1209,7 +1209,7 @@ namespace SoF
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OUT(hairstyle);
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = 0; r < 9; r++) {
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for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
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eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
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eq->equipment.Slot[r].Unknown1 = 0;
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eq->equipment.Slot[r].EliteMaterial = 0;
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@@ -2080,7 +2080,7 @@ namespace SoF
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eq->deity = emu->deity;
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eq->drakkin_heritage = emu->drakkin_heritage;
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eq->gender = emu->gender;
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for (k = 0; k < 9; k++) {
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
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eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
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eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
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@@ -2146,7 +2146,7 @@ namespace SoF
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strcpy(eq->name, emu->name);
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eq->petOwnerId = emu->petOwnerId;
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eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
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for (k = 0; k < 9; k++) {
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
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}
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eq->anon = emu->anon;
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