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[Quest API] Further char array cleanup. (#1634)
- Cleans up the rest of the char arrays used when exporting to events. - Converts all events to use a similar variable name for export `export_string`. - Needless calls to .c_str() removed.
This commit is contained in:
+10
-6
@@ -1283,9 +1283,13 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
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}
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}
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char q_corpse_name[64];
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strcpy(q_corpse_name, corpse_name);
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std::string buf = fmt::format("{} {} {} {}", inst->GetItem()->ID, inst->GetCharges(), EntityList::RemoveNumbers(q_corpse_name), GetID());
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std::string export_string = fmt::format(
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"{} {} {} {}",
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inst->GetItem()->ID,
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inst->GetCharges(),
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EntityList::RemoveNumbers(corpse_name),
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GetID()
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);
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std::vector<EQ::Any> args;
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args.push_back(inst);
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args.push_back(this);
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@@ -1293,13 +1297,13 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
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if (RuleB(Zone, UseZoneController)) {
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auto controller = entity_list.GetNPCByNPCTypeID(ZONE_CONTROLLER_NPC_ID);
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if (controller){
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if (parse->EventNPC(EVENT_LOOT_ZONE, controller, client, buf.c_str(), 0, &args) != 0) {
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if (parse->EventNPC(EVENT_LOOT_ZONE, controller, client, export_string, 0, &args) != 0) {
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prevent_loot = true;
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}
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}
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}
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if (parse->EventPlayer(EVENT_LOOT, client, buf.c_str(), 0, &args) != 0) {
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if (parse->EventPlayer(EVENT_LOOT, client, export_string, 0, &args) != 0) {
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prevent_loot = true;
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}
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@@ -1316,7 +1320,7 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
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}
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// do we want this to have a fail option too? Sure?
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if (parse->EventItem(EVENT_LOOT, client, inst, this, buf.c_str(), 0) != 0) {
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if (parse->EventItem(EVENT_LOOT, client, inst, this, export_string, 0) != 0) {
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prevent_loot = true;
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}
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