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Revert for checking buffs if virus, a couple of spells don't require a buff.
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@@ -158,7 +158,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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}
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}
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if(buffslot >= 0 && spells[spell_id].viral_targets > 0) {
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if(spells[spell_id].viral_targets > 0) {
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if(!viral_timer.Enabled())
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viral_timer.Start(1000);
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