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QuestMgr::CreateObjectFromModel converted to xyz_heading
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@@ -208,7 +208,7 @@ public:
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bool checktitle(int titlecheck);
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void removetitle(int titlecheck);
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uint16 CreateGroundObject(uint32 itemid, const xyz_heading& position, uint32 decay_time = 300000);
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uint16 CreateGroundObjectFromModel(const char* model, float x, float y, float z, float heading, uint8 type = 0x00, uint32 decay_time = 0);
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uint16 CreateGroundObjectFromModel(const char* model, const xyz_heading& position, uint8 type = 0x00, uint32 decay_time = 0);
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void ModifyNPCStat(const char *identifier, const char *newValue);
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void UpdateSpawnTimer(uint32 id, uint32 newTime);
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void MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity = 0);
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