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QuestManager::CreateGroundObject converted to xyz_heading
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@ -31,7 +31,7 @@
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#include "queryserv.h"
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extern Zone* zone;
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extern QueryServ* QServ;
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extern QueryServ* QServ;
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/*
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@ -1174,7 +1174,7 @@ XS(XS__createguild)
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Perl_croak(aTHX_ "Usage: createguild(guild_name, leader)");
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char * guild_name = (char *)SvPV_nolen(ST(0));
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char * leader = (char *)SvPV_nolen(ST(1));
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char * leader = (char *)SvPV_nolen(ST(1));
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quest_manager.CreateGuild(guild_name, leader);
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@ -2668,10 +2668,10 @@ XS(XS__CreateGroundObject)
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uint16 id = 0;
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if(items == 5)
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id = quest_manager.CreateGroundObject(itemid, x, y, z, heading);
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id = quest_manager.CreateGroundObject(itemid, xyz_heading(x, y, z, heading));
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else{
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uint32 decay_time = (uint32)SvIV(ST(5));
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id = quest_manager.CreateGroundObject(itemid, x, y, z, heading, decay_time);
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id = quest_manager.CreateGroundObject(itemid, xyz_heading(x, y, z, heading), decay_time);
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}
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XSRETURN_IV(id);
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@ -3289,7 +3289,7 @@ XS(XS__GetZoneID)
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char *zone = (char *)SvPV_nolen(ST(0));
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int32 id = quest_manager.GetZoneID(zone);
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XSRETURN_IV(id);
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}
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@ -3302,7 +3302,7 @@ XS(XS__GetZoneLongName)
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dXSTARG;
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char *zone = (char *)SvPV_nolen(ST(0));
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Const_char* RETVAL = quest_manager.GetZoneLongName(zone);
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sv_setpv(TARG, RETVAL); XSprePUSH; PUSHTARG;
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XSRETURN(1);
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}
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@ -3432,7 +3432,7 @@ XS(XS__clear_npctype_cache)
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int32 npctype_id = (int32)SvIV(ST(0));
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quest_manager.ClearNPCTypeCache(npctype_id);
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}
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XSRETURN_EMPTY;
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}
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@ -3455,11 +3455,11 @@ XS(XS__qs_player_event);
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XS(XS__qs_player_event)
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{
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dXSARGS;
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if (items != 2){
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if (items != 2){
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Perl_croak(aTHX_ "Usage: qs_player_event(char_id, event_desc)");
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}
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else{
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int char_id = (int)SvIV(ST(0));
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int char_id = (int)SvIV(ST(0));
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std::string event_desc = (std::string)SvPV_nolen(ST(1));
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QServ->PlayerLogEvent(Player_Log_Quest, char_id, event_desc);
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}
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@ -3494,7 +3494,7 @@ XS(XS__crosszonesignalnpcbynpctypeid)
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if (items == 2) {
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uint32 npctype_id = (uint32)SvIV(ST(0));
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uint32 data = (uint32)SvIV(ST(1));
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uint32 data = (uint32)SvIV(ST(1));
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quest_manager.CrossZoneSignalNPCByNPCTypeID(npctype_id, data);
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}
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@ -3725,8 +3725,8 @@ EXTERN_C XS(boot_quest)
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newXS(strcpy(buf, "enablerecipe"), XS__enablerecipe, file);
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newXS(strcpy(buf, "disablerecipe"), XS__disablerecipe, file);
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newXS(strcpy(buf, "clear_npctype_cache"), XS__clear_npctype_cache, file);
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newXS(strcpy(buf, "qs_send_query"), XS__qs_send_query, file);
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newXS(strcpy(buf, "qs_player_event"), XS__qs_player_event, file);
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newXS(strcpy(buf, "qs_send_query"), XS__qs_send_query, file);
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newXS(strcpy(buf, "qs_player_event"), XS__qs_player_event, file);
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newXS(strcpy(buf, "crosszonesetentityvariablebynpctypeid"), XS__crosszonesetentityvariablebynpctypeid, file);
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newXS(strcpy(buf, "crosszonesignalnpcbynpctypeid"), XS__crosszonesignalnpcbynpctypeid, file);
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XSRETURN_YES;
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@ -685,11 +685,11 @@ int lua_get_level(int type) {
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}
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void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h) {
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quest_manager.CreateGroundObject(item_id, x, y, z, h);
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quest_manager.CreateGroundObject(item_id, xyz_heading(x, y, z, h));
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}
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void lua_create_ground_object(uint32 item_id, float x, float y, float z, float h, uint32 decay_time) {
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quest_manager.CreateGroundObject(item_id, x, y, z, h, decay_time);
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quest_manager.CreateGroundObject(item_id, xyz_heading(x, y, z, h), decay_time);
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}
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void lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h) {
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@ -2342,10 +2342,10 @@ int QuestManager::getlevel(uint8 type)
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return 0;
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}
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uint16 QuestManager::CreateGroundObject(uint32 itemid, float x, float y, float z, float heading, uint32 decay_time)
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uint16 QuestManager::CreateGroundObject(uint32 itemid, const xyz_heading& position, uint32 decay_time)
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{
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uint16 entid = 0; //safety check
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entid = entity_list.CreateGroundObject(itemid, xyz_heading(x, y, z, heading), decay_time);
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entid = entity_list.CreateGroundObject(itemid, position, decay_time);
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return entid;
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}
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@ -207,7 +207,7 @@ public:
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void enabletitle(int titleset);
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bool checktitle(int titlecheck);
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void removetitle(int titlecheck);
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uint16 CreateGroundObject(uint32 itemid, float x, float y, float z, float heading, uint32 decay_time = 300000);
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uint16 CreateGroundObject(uint32 itemid, const xyz_heading& position, uint32 decay_time = 300000);
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uint16 CreateGroundObjectFromModel(const char* model, float x, float y, float z, float heading, uint8 type = 0x00, uint32 decay_time = 0);
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void ModifyNPCStat(const char *identifier, const char *newValue);
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void UpdateSpawnTimer(uint32 id, uint32 newTime);
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@ -240,7 +240,7 @@ public:
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uint16 CreateDoor( const char* model, float x, float y, float z, float heading, uint8 opentype, uint16 size);
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int32 GetZoneID(const char *zone);
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const char *GetZoneLongName(const char *zone);
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void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
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void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
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void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data);
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void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
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void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
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