From c67c303d0a42b34d9d22bb8a92e6b8f1dce4459d Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Thu, 30 Mar 2017 01:19:06 -0400 Subject: [PATCH] Well, you can reflect NPC only spells... Also unsure if single target limit is correct ... --- common/ruletypes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/ruletypes.h b/common/ruletypes.h index 71dcaafbf..a902109c3 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -345,7 +345,7 @@ RULE_INT(Spells, MaxDiscSlotsNPC, 0) // NPCs don't have discs ... RULE_INT(Spells, MaxTotalSlotsNPC, 60) // default to Tit's limit RULE_INT(Spells, MaxTotalSlotsPET, 30) // default to Tit's limit RULE_BOOL (Spells, EnableBlockedBuffs, true) -RULE_INT(Spells, ReflectType, 1) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells +RULE_INT(Spells, ReflectType, 3) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells RULE_INT(Spells, VirusSpreadDistance, 30) // The distance a viral spell will jump to its next victim RULE_BOOL(Spells, LiveLikeFocusEffects, true) // Determines whether specific healing, dmg and mana reduction focuses are randomized RULE_INT(Spells, BaseImmunityLevel, 55) // The level that targets start to be immune to stun, fear and mez spells with a max level of 0.