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Fixed merge
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@@ -1695,7 +1695,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes att
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dead_timer.Start(5000, true);
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m_pp.zone_id = m_pp.binds[0].zoneId;
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m_pp.zoneInstance = 0;
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m_pp.zoneInstance = m_pp.binds[0].instance_id;
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database.MoveCharacterToZone(this->CharacterID(), database.GetZoneName(m_pp.zone_id));
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Save();
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GoToDeath();
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