Merge branch 'master' into bot-rewrite

This commit is contained in:
nytmyr
2025-01-07 23:52:17 -06:00
60 changed files with 521 additions and 466 deletions
+2
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@@ -294,6 +294,8 @@ void print_trace()
SendCrashReport(crash_report);
}
LogSys.CloseFileLogs();
exit(1);
}
+49 -1
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@@ -1860,7 +1860,35 @@ bool Database::CopyCharacter(
const int64 new_character_id = (CharacterDataRepository::GetMaxId(*this) + 1);
std::vector<std::string> tables_to_zero_id = { "keyring", "data_buckets", "character_instance_safereturns" };
// validate destination name doesn't exist already
const auto& destination_characters = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}' AND `deleted_at` IS NULL LIMIT 1",
Strings::Escape(destination_character_name)
)
);
if (!destination_characters.empty()) {
LogError("Character [{}] already exists", destination_character_name);
return false;
}
std::vector<std::string> tables_to_zero_id = {
"keyring",
"data_buckets",
"character_instance_safereturns",
"character_expedition_lockouts",
"character_instance_lockouts",
"character_parcels",
"character_tribute",
"player_titlesets",
};
std::vector<std::string> ignore_tables = {
"guilds",
};
size_t total_rows_copied = 0;
TransactionBegin();
@@ -1868,6 +1896,10 @@ bool Database::CopyCharacter(
const std::string& table_name = t.first;
const std::string& character_id_column_name = t.second;
if (Strings::Contains(ignore_tables, table_name)) {
continue;
}
auto results = QueryDatabase(
fmt::format(
"SHOW COLUMNS FROM {}",
@@ -1918,6 +1950,10 @@ bool Database::CopyCharacter(
value = std::to_string(destination_account_id);
}
if (!Strings::IsNumber(value)) {
value = Strings::Escape(value);
}
new_values.emplace_back(value);
}
@@ -1950,6 +1986,11 @@ bool Database::CopyCharacter(
)
);
size_t rows_copied = insert_rows.size(); // Rows copied for this table
total_rows_copied += rows_copied; // Increment grand total
LogInfo("Copying table [{}] rows [{}]", table_name, Strings::Commify(rows_copied));
if (!insert.ErrorMessage().empty()) {
TransactionRollback();
return false;
@@ -1959,6 +2000,13 @@ bool Database::CopyCharacter(
TransactionCommit();
LogInfo(
"Character [{}] copied to [{}] total rows [{}]",
source_character_name,
destination_character_name,
Strings::Commify(total_rows_copied)
);
return true;
}
@@ -5782,6 +5782,17 @@ CREATE INDEX idx_bot_expires ON data_buckets (bot_id, expires);
ALTER TABLE `trader`
ADD COLUMN `char_zone_instance_id` INT NULL DEFAULT '0' AFTER `char_zone_id`;
)"
},
ManifestEntry{
.version = 9287,
.description = "2024_11_26_bazaar_find_trader.sql",
.check = "SHOW COLUMNS FROM `npc_types` LIKE 'walkspeed'",
.condition = "missing",
.match = "float",
.sql = R"(
ALTER TABLE `npc_types` MODIFY COLUMN `walkspeed` float NOT NULL DEFAULT 0;
)",
.content_schema_update = true
}
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
+1 -1
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@@ -137,9 +137,9 @@ class EQEmuConfig
{
}
virtual ~EQEmuConfig() {}
public:
virtual ~EQEmuConfig() {}
// Produce a const singleton
static const EQEmuConfig *get()
+8
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@@ -25,6 +25,8 @@
#include "repositories/discord_webhooks_repository.h"
#include "repositories/logsys_categories_repository.h"
#include "termcolor/rang.hpp"
#include "path_manager.h"
#include "file.h"
#include <iostream>
#include <string>
@@ -85,6 +87,7 @@ EQEmuLogSys *EQEmuLogSys::LoadLogSettingsDefaults()
* Set Defaults
*/
log_settings[Logs::Crash].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Crash].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::MySQLError].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::NPCScaling].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_gmsay = static_cast<uint8>(Logs::General);
@@ -532,6 +535,11 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
if (!File::Exists(path.GetLogPath())) {
LogInfo("Logs directory not found, creating [{}]", path.GetLogPath());
File::Makedir(path.GetLogPath());
}
/**
* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one...
*/
+5 -5
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@@ -612,9 +612,9 @@ bool EQ::InventoryProfile::HasAugmentEquippedByID(uint32 item_id)
return has_equipped;
}
int EQ::InventoryProfile::CountAugmentEquippedByID(uint32 item_id)
uint32 EQ::InventoryProfile::CountAugmentEquippedByID(uint32 item_id)
{
int quantity = 0;
uint32 quantity = 0;
ItemInstance* item = nullptr;
for (int slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
@@ -643,9 +643,9 @@ bool EQ::InventoryProfile::HasItemEquippedByID(uint32 item_id)
return has_equipped;
}
int EQ::InventoryProfile::CountItemEquippedByID(uint32 item_id)
uint32 EQ::InventoryProfile::CountItemEquippedByID(uint32 item_id)
{
int quantity = 0;
uint32 quantity = 0;
ItemInstance* item = nullptr;
for (int slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
@@ -1807,4 +1807,4 @@ int16 EQ::InventoryProfile::FindFirstFreeSlotThatFitsItem(const EQ::ItemData *it
}
}
return 0;
}
}
+2 -2
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@@ -147,13 +147,13 @@ namespace EQ
bool HasItemEquippedByID(uint32 item_id);
// Check how many of a specific item the player has equipped by Item ID
int CountItemEquippedByID(uint32 item_id);
uint32 CountItemEquippedByID(uint32 item_id);
// Check if player has a specific augment equipped by Item ID
bool HasAugmentEquippedByID(uint32 item_id);
// Check how many of a specific augment the player has equipped by Item ID
int CountAugmentEquippedByID(uint32 item_id);
uint32 CountAugmentEquippedByID(uint32 item_id);
// Get a list of augments from a specific slot ID
std::vector<uint32> GetAugmentIDsBySlotID(int16 slot_id);
+2
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@@ -80,6 +80,8 @@ void EQ::Net::TCPConnection::Start() {
}
}
else if (nread == UV_EOF) {
connection->Disconnect();
if (buf->base) {
delete[] buf->base;
}
+6 -6
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@@ -487,7 +487,7 @@ namespace RoF2
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, i.item_stat); //itemstat
}
safe_delete(in->pBuffer);
safe_delete_array(in->pBuffer);
in->size = p_size;
in->pBuffer = (uchar *) buffer.get();
dest->QueuePacket(in);
@@ -508,7 +508,7 @@ namespace RoF2
eq->num_of_traders = emu->traders;
eq->num_of_items = emu->items;
safe_delete(in->pBuffer);
safe_delete_array(in->pBuffer);
in->SetOpcode(OP_TraderShop);
in->size = sizeof(structs::BazaarWelcome_Struct);
in->pBuffer = (uchar *) buffer.get();
@@ -1845,11 +1845,11 @@ namespace RoF2
}
}
auto outapp = new EQApplicationPacket(OP_GuildsList);
outapp->size = packet_size;
outapp->pBuffer = buffer;
safe_delete_array(in->pBuffer);
dest->FastQueuePacket(&outapp);
in->pBuffer = buffer;
in->size = packet_size;
dest->FastQueuePacket(&in);
}
ENCODE(OP_GuildTributeDonateItem)
+52 -66
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@@ -5,31 +5,19 @@
#include "strings.h"
#include <filesystem>
namespace fs = std::filesystem;
inline std::string striptrailingslash(const std::string &file_path)
{
if (file_path.back() == '/' || file_path.back() == '\\') {
return file_path.substr(0, file_path.length() - 1);
}
return file_path;
}
void PathManager::LoadPaths()
{
m_server_path = File::FindEqemuConfigPath();
if (!m_server_path.empty()) {
std::filesystem::current_path(m_server_path);
}
if (m_server_path.empty()) {
LogInfo("Failed to load server path");
return;
}
LogInfo("server [{}]", m_server_path);
std::filesystem::current_path(m_server_path);
if (!EQEmuConfig::LoadConfig()) {
LogError("Failed to load eqemu config");
@@ -38,66 +26,64 @@ void PathManager::LoadPaths()
const auto c = EQEmuConfig::get();
// maps
if (File::Exists(fs::path{m_server_path + "/" + c->MapDir}.string())) {
m_maps_path = fs::relative(fs::path{m_server_path + "/" + c->MapDir}).string();
}
else if (File::Exists(fs::path{m_server_path + "/maps"}.string())) {
m_maps_path = fs::relative(fs::path{m_server_path + "/maps"}).string();
}
else if (File::Exists(fs::path{m_server_path + "/Maps"}.string())) {
m_maps_path = fs::relative(fs::path{m_server_path + "/Maps"}).string();
}
auto resolve_path = [&](const std::string& dir, const std::vector<std::string>& fallback_dirs = {}) -> std::string {
// relative
if (File::Exists((fs::path{m_server_path} / dir).string())) {
return fs::relative(fs::path{m_server_path} / dir).lexically_normal().string();
}
// quests
if (File::Exists(fs::path{m_server_path + "/" + c->QuestDir}.string())) {
m_quests_path = fs::relative(fs::path{m_server_path + "/" + c->QuestDir}).string();
}
// absolute
if (File::Exists(fs::path{dir}.string())) {
return fs::absolute(fs::path{dir}).string();
}
// plugins
if (File::Exists(fs::path{m_server_path + "/" + c->PluginDir}.string())) {
m_plugins_path = fs::relative(fs::path{m_server_path + "/" + c->PluginDir}).string();
}
// fallback search options if specified
for (const auto& fallback : fallback_dirs) {
if (File::Exists((fs::path{m_server_path} / fallback).string())) {
return fs::relative(fs::path{m_server_path} / fallback).lexically_normal().string();
}
}
// lua_modules
if (File::Exists(fs::path{m_server_path + "/" + c->LuaModuleDir}.string())) {
m_lua_modules_path = fs::relative(fs::path{m_server_path + "/" + c->LuaModuleDir}).string();
}
// if all else fails, just set it to the config value
return dir;
};
// lua mods
if (File::Exists(fs::path{ m_server_path + "/mods" }.string())) {
m_lua_mods_path = fs::relative(fs::path{ m_server_path + "/mods" }).string();
}
m_maps_path = resolve_path(c->MapDir, {"maps", "Maps"});
m_quests_path = resolve_path(c->QuestDir);
m_plugins_path = resolve_path(c->PluginDir);
m_lua_modules_path = resolve_path(c->LuaModuleDir);
m_lua_mods_path = resolve_path("mods");
m_patch_path = resolve_path(c->PatchDir);
m_opcode_path = resolve_path(c->OpcodeDir);
m_shared_memory_path = resolve_path(c->SharedMemDir);
m_log_path = resolve_path(c->LogDir, {"logs"});
// patches
if (File::Exists(fs::path{m_server_path + "/" + c->PatchDir}.string())) {
m_patch_path = fs::relative(fs::path{m_server_path + "/" + c->PatchDir}).string();
}
// Log all paths in a loop
std::vector<std::pair<std::string, std::string>> paths = {
{"server", m_server_path},
{"logs", m_log_path},
{"lua mods", m_lua_mods_path},
{"lua_modules", m_lua_modules_path},
{"maps", m_maps_path},
{"patches", m_patch_path},
{"opcode", m_opcode_path},
{"plugins", m_plugins_path},
{"quests", m_quests_path},
{"shared_memory", m_shared_memory_path}
};
// patches
if (File::Exists(fs::path{ m_server_path + "/" + c->OpcodeDir }.string())) {
m_opcode_path = fs::relative(fs::path{ m_server_path + "/" + c->OpcodeDir }).string();
}
constexpr int name_width = 15;
constexpr int path_width = 0;
constexpr int break_length = 70;
// shared_memory_path
if (File::Exists(fs::path{m_server_path + "/" + c->SharedMemDir}.string())) {
m_shared_memory_path = fs::relative(fs::path{ m_server_path + "/" + c->SharedMemDir }).string();
std::cout << std::endl;
LogInfo("{}", Strings::Repeat("-", break_length));
for (const auto& [name, in_path] : paths) {
if (!in_path.empty()) {
LogInfo("{:>{}} > [{:<{}}]", name, name_width, in_path, path_width);
}
}
// logging path
if (File::Exists(fs::path{m_server_path + "/" + c->LogDir}.string())) {
m_log_path = fs::relative(fs::path{m_server_path + "/" + c->LogDir}).string();
}
LogInfo("logs path [{}]", m_log_path);
LogInfo("lua mods path [{}]", m_lua_mods_path);
LogInfo("lua_modules path [{}]", m_lua_modules_path);
LogInfo("maps path [{}]", m_maps_path);
LogInfo("patches path [{}]", m_patch_path);
LogInfo("opcode path [{}]", m_opcode_path);
LogInfo("plugins path [{}]", m_plugins_path);
LogInfo("quests path [{}]", m_quests_path);
LogInfo("shared_memory path [{}]", m_shared_memory_path);
LogInfo("{}", Strings::Repeat("-", break_length));
}
const std::string &PathManager::GetServerPath() const
+2 -2
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@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.60.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.61.0-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9286
#define CURRENT_BINARY_DATABASE_VERSION 9287
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
#endif