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Fix issue with avoidance discs
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@ -318,7 +318,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
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chancetohit = mod_hit_chance(chancetohit, skillinuse, attacker);
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chancetohit = mod_hit_chance(chancetohit, skillinuse, attacker);
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// Chance to hit; Max 95%, Min 30%
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// Chance to hit; Max 95%, Min 30%
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if(chancetohit > 1000) {
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if(chancetohit > 1000 || chancetohit < -1000) {
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//if chance to hit is crazy high, that means a discipline is in use, and let it stay there
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//if chance to hit is crazy high, that means a discipline is in use, and let it stay there
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}
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}
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else if(chancetohit > 95) {
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else if(chancetohit > 95) {
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