diff --git a/zone/attack.cpp b/zone/attack.cpp index 06ad5439f..02f4b0dfd 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -318,7 +318,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c chancetohit = mod_hit_chance(chancetohit, skillinuse, attacker); // Chance to hit; Max 95%, Min 30% - if(chancetohit > 1000) { + if(chancetohit > 1000 || chancetohit < -1000) { //if chance to hit is crazy high, that means a discipline is in use, and let it stay there } else if(chancetohit > 95) {