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Okay timers now work right, for real this time
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@@ -790,7 +790,7 @@ bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, in
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int16 res = resist_adjust;
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return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
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static_cast<uint32>(timer), static_cast<uint32>(timer_duration), 0, &res);
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static_cast<uint32>(timer), static_cast<uint32>(timer_duration), &res);
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}
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bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
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