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https://github.com/EQEmu/Server.git
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pgraveyard_x, pgraveyard_y, pgraveyard_z, and pgraveyard_heading converted to xyz_heading as m_Graveyard
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+4
-11
@@ -751,7 +751,8 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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spawn2_timer(1000),
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qglobal_purge_timer(30000),
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hotzone_timer(120000),
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m_SafePoint(0.0f,0.0f,0.0f)
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m_SafePoint(0.0f,0.0f,0.0f),
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m_Graveyard(0.0f,0.0f,0.0f,0.0f)
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{
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zoneid = in_zoneid;
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instanceid = in_instanceid;
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@@ -777,13 +778,8 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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memset(file_name, 0, sizeof(file_name));
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long_name = 0;
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aggroedmobs =0;
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pgraveyard_id = 0;
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pgraveyard_zoneid = 0;
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pgraveyard_x = 0;
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pgraveyard_y = 0;
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pgraveyard_z = 0;
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pgraveyard_heading = 0;
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pMaxClients = 0;
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pQueuedMerchantsWorkID = 0;
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pvpzone = false;
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@@ -793,7 +789,7 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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if(graveyard_id() > 0)
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{
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LogFile->write(EQEMuLog::Debug, "Graveyard ID is %i.", graveyard_id());
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bool GraveYardLoaded = database.GetZoneGraveyard(graveyard_id(), &pgraveyard_zoneid, &pgraveyard_x, &pgraveyard_y, &pgraveyard_z, &pgraveyard_heading);
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bool GraveYardLoaded = database.GetZoneGraveyard(graveyard_id(), &pgraveyard_zoneid, &m_Graveyard.m_X, &m_Graveyard.m_Y, &m_Graveyard.m_Z, &m_Graveyard.m_Heading);
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if(GraveYardLoaded)
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LogFile->write(EQEMuLog::Debug, "Loaded a graveyard for zone %s: graveyard zoneid is %u x is %f y is %f z is %f heading is %f.", short_name, graveyard_zoneid(), graveyard_x(), graveyard_y(), graveyard_z(), graveyard_heading());
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else
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@@ -1837,10 +1833,7 @@ bool Zone::HasGraveyard() {
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void Zone::SetGraveyard(uint32 zoneid, uint32 x, uint32 y, uint32 z, uint32 heading) {
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pgraveyard_zoneid = zoneid;
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pgraveyard_x = x;
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pgraveyard_y = y;
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pgraveyard_z = z;
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pgraveyard_heading = heading;
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m_Graveyard = xyz_heading(x, y, z, heading);
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}
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void Zone::LoadBlockedSpells(uint32 zoneid)
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