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[Character] Convert Delete/Load/Save of Character Material to Repositories (#3846)
* [Character] Convert Delete/Load/Save of Character Material to Repositories - Convert `DeleteCharacterMaterialColor`, `LoadCharacterMaterialColor`, and `SaveCharacterMaterialColor` to repositories. * Cleanup
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@ -6,7 +6,7 @@
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
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* @docs https://docs.eqemu.io/developer/repositories
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*/
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#ifndef EQEMU_BASE_CHARACTER_MATERIAL_REPOSITORY_H
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@ -16,6 +16,7 @@
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#include "../../strings.h"
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#include <ctime>
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class BaseCharacterMaterialRepository {
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public:
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struct CharacterMaterial {
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@ -128,8 +129,9 @@ public:
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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character_material_id
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)
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);
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@ -377,6 +379,74 @@ public:
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static std::string BaseReplace()
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{
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return fmt::format(
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"REPLACE INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static int ReplaceOne(
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Database& db,
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const CharacterMaterial &e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.slot));
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v.push_back(std::to_string(e.blue));
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v.push_back(std::to_string(e.green));
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v.push_back(std::to_string(e.red));
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v.push_back(std::to_string(e.use_tint));
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v.push_back(std::to_string(e.color));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseReplace(),
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Strings::Implode(",", v)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int ReplaceMany(
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Database& db,
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const std::vector<CharacterMaterial> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.slot));
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v.push_back(std::to_string(e.blue));
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v.push_back(std::to_string(e.green));
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v.push_back(std::to_string(e.red));
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v.push_back(std::to_string(e.use_tint));
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v.push_back(std::to_string(e.color));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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std::vector<std::string> v;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseReplace(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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#endif //EQEMU_BASE_CHARACTER_MATERIAL_REPOSITORY_H
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@ -11261,7 +11261,7 @@ void Client::Undye()
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SendWearChange(slot);
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}
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database.DeleteCharacterDye(CharacterID());
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database.DeleteCharacterMaterialColor(CharacterID());
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}
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void Client::SetTrackingID(uint32 entity_id)
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@ -24,6 +24,7 @@
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "../common/repositories/spawn2_disabled_repository.h"
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#include "../common/repositories/character_leadership_abilities_repository.h"
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#include "../common/repositories/character_material_repository.h"
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#include <ctime>
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#include <iostream>
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@ -940,17 +941,23 @@ bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Stru
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return true;
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}
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bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp){
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std::string query = StringFormat("SELECT slot, blue, green, red, use_tint, color FROM `character_material` WHERE `id` = %u LIMIT 9", character_id);
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auto results = database.QueryDatabase(query); int i = 0; int r = 0;
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for (auto& row = results.begin(); row != results.end(); ++row) {
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r = 0;
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i = Strings::ToInt(row[r]); /* Slot */ r++;
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pp->item_tint.Slot[i].Blue = Strings::ToInt(row[r]); r++;
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pp->item_tint.Slot[i].Green = Strings::ToInt(row[r]); r++;
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pp->item_tint.Slot[i].Red = Strings::ToInt(row[r]); r++;
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pp->item_tint.Slot[i].UseTint = Strings::ToInt(row[r]);
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bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp)
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{
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const auto& l = CharacterMaterialRepository::GetWhere(
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database,
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fmt::format(
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"`id` = {} LIMIT 9",
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character_id
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)
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);
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for (const auto& e : l) {
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pp->item_tint.Slot[e.slot].Blue = e.blue;
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pp->item_tint.Slot[e.slot].Green = e.green;
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pp->item_tint.Slot[e.slot].Red = e.red;
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pp->item_tint.Slot[e.slot].UseTint = e.use_tint;
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}
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return true;
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}
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@ -1068,14 +1075,24 @@ bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 lang_id, ui
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return true;
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}
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bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color){
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uint8 red = (color & 0x00FF0000) >> 16;
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uint8 green = (color & 0x0000FF00) >> 8;
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uint8 blue = (color & 0x000000FF);
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bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint8 slot_id, uint32 color)
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{
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const uint8 red = (color & 0x00FF0000) >> 16;
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const uint8 green = (color & 0x0000FF00) >> 8;
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const uint8 blue = (color & 0x000000FF);
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std::string query = StringFormat("REPLACE INTO `character_material` (id, slot, red, green, blue, color, use_tint) VALUES (%u, %u, %u, %u, %u, %u, 255)", character_id, slot_id, red, green, blue, color); auto results = QueryDatabase(query);
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LogDebug("ZoneDatabase::SaveCharacterMaterialColor for character ID: [{}], slot_id: [{}] color: [{}] done", character_id, slot_id, color);
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return true;
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return CharacterMaterialRepository::ReplaceOne(
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*this,
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CharacterMaterialRepository::CharacterMaterial{
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.id = character_id,
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.slot = slot_id,
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.blue = blue,
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.green = green,
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.red = red,
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.use_tint = UINT8_MAX,
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.color = color
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}
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);
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}
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bool ZoneDatabase::SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value){
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@ -1569,10 +1586,9 @@ bool ZoneDatabase::DeleteCharacterAAs(uint32 character_id){
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return true;
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}
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bool ZoneDatabase::DeleteCharacterDye(uint32 character_id){
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std::string query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", character_id);
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QueryDatabase(query);
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return true;
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bool ZoneDatabase::DeleteCharacterMaterialColor(uint32 character_id)
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{
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return CharacterMaterialRepository::DeleteOne(*this, character_id);
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}
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bool ZoneDatabase::DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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@ -425,7 +425,7 @@ public:
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bool DeleteCharacterAAs(uint32 character_id);
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bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
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bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterDye(uint32 character_id);
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bool DeleteCharacterMaterialColor(uint32 character_id);
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bool DeleteCharacterLeadershipAbilities(uint32 character_id);
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bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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@ -451,7 +451,7 @@ public:
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bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
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bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
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bool SaveCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
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bool SaveCharacterMaterialColor(uint32 character_id, uint8 slot_id, uint32 color);
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bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
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bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
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