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[Character] Convert Delete/Load/Save of Character Material to Repositories (#3846)
* [Character] Convert Delete/Load/Save of Character Material to Repositories - Convert `DeleteCharacterMaterialColor`, `LoadCharacterMaterialColor`, and `SaveCharacterMaterialColor` to repositories. * Cleanup
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-2
@@ -425,7 +425,7 @@ public:
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bool DeleteCharacterAAs(uint32 character_id);
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bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
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bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterDye(uint32 character_id);
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bool DeleteCharacterMaterialColor(uint32 character_id);
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bool DeleteCharacterLeadershipAbilities(uint32 character_id);
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bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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@@ -451,7 +451,7 @@ public:
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bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
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bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
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bool SaveCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
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bool SaveCharacterMaterialColor(uint32 character_id, uint8 slot_id, uint32 color);
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bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
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bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
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