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[Character] Convert Delete/Load/Save of Character Material to Repositories (#3846)
* [Character] Convert Delete/Load/Save of Character Material to Repositories - Convert `DeleteCharacterMaterialColor`, `LoadCharacterMaterialColor`, and `SaveCharacterMaterialColor` to repositories. * Cleanup
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+1
-1
@@ -11261,7 +11261,7 @@ void Client::Undye()
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SendWearChange(slot);
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}
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database.DeleteCharacterDye(CharacterID());
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database.DeleteCharacterMaterialColor(CharacterID());
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}
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void Client::SetTrackingID(uint32 entity_id)
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+37
-21
@@ -24,6 +24,7 @@
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "../common/repositories/spawn2_disabled_repository.h"
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#include "../common/repositories/character_leadership_abilities_repository.h"
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#include "../common/repositories/character_material_repository.h"
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#include <ctime>
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#include <iostream>
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@@ -940,17 +941,23 @@ bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Stru
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return true;
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}
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bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp){
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std::string query = StringFormat("SELECT slot, blue, green, red, use_tint, color FROM `character_material` WHERE `id` = %u LIMIT 9", character_id);
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auto results = database.QueryDatabase(query); int i = 0; int r = 0;
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for (auto& row = results.begin(); row != results.end(); ++row) {
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r = 0;
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i = Strings::ToInt(row[r]); /* Slot */ r++;
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pp->item_tint.Slot[i].Blue = Strings::ToInt(row[r]); r++;
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pp->item_tint.Slot[i].Green = Strings::ToInt(row[r]); r++;
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pp->item_tint.Slot[i].Red = Strings::ToInt(row[r]); r++;
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pp->item_tint.Slot[i].UseTint = Strings::ToInt(row[r]);
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bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp)
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{
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const auto& l = CharacterMaterialRepository::GetWhere(
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database,
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fmt::format(
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"`id` = {} LIMIT 9",
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character_id
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)
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);
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for (const auto& e : l) {
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pp->item_tint.Slot[e.slot].Blue = e.blue;
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pp->item_tint.Slot[e.slot].Green = e.green;
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pp->item_tint.Slot[e.slot].Red = e.red;
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pp->item_tint.Slot[e.slot].UseTint = e.use_tint;
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}
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return true;
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}
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@@ -1068,14 +1075,24 @@ bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 lang_id, ui
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return true;
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}
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bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color){
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uint8 red = (color & 0x00FF0000) >> 16;
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uint8 green = (color & 0x0000FF00) >> 8;
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uint8 blue = (color & 0x000000FF);
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bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint8 slot_id, uint32 color)
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{
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const uint8 red = (color & 0x00FF0000) >> 16;
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const uint8 green = (color & 0x0000FF00) >> 8;
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const uint8 blue = (color & 0x000000FF);
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std::string query = StringFormat("REPLACE INTO `character_material` (id, slot, red, green, blue, color, use_tint) VALUES (%u, %u, %u, %u, %u, %u, 255)", character_id, slot_id, red, green, blue, color); auto results = QueryDatabase(query);
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LogDebug("ZoneDatabase::SaveCharacterMaterialColor for character ID: [{}], slot_id: [{}] color: [{}] done", character_id, slot_id, color);
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return true;
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return CharacterMaterialRepository::ReplaceOne(
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*this,
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CharacterMaterialRepository::CharacterMaterial{
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.id = character_id,
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.slot = slot_id,
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.blue = blue,
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.green = green,
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.red = red,
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.use_tint = UINT8_MAX,
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.color = color
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}
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);
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}
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bool ZoneDatabase::SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value){
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@@ -1569,10 +1586,9 @@ bool ZoneDatabase::DeleteCharacterAAs(uint32 character_id){
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return true;
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}
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bool ZoneDatabase::DeleteCharacterDye(uint32 character_id){
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std::string query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", character_id);
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QueryDatabase(query);
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return true;
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bool ZoneDatabase::DeleteCharacterMaterialColor(uint32 character_id)
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{
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return CharacterMaterialRepository::DeleteOne(*this, character_id);
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}
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bool ZoneDatabase::DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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+2
-2
@@ -425,7 +425,7 @@ public:
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bool DeleteCharacterAAs(uint32 character_id);
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bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
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bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterDye(uint32 character_id);
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bool DeleteCharacterMaterialColor(uint32 character_id);
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bool DeleteCharacterLeadershipAbilities(uint32 character_id);
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bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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@@ -451,7 +451,7 @@ public:
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bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
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bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
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bool SaveCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
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bool SaveCharacterMaterialColor(uint32 character_id, uint8 slot_id, uint32 color);
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bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
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bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
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