diff --git a/zone/attack.cpp b/zone/attack.cpp index 8679da02b..88712a08b 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -5290,19 +5290,30 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell) // extra off hand non-sense, can only double with skill of 150 or above // or you have any amount of GiveDoubleAttack if (candouble && hand == EQEmu::inventory::slotSecondary) - candouble = GetSkill(EQEmu::skills::SkillDoubleAttack) > 149 || (aabonuses.GiveDoubleAttack + spellbonuses.GiveDoubleAttack + itembonuses.GiveDoubleAttack) > 0; + candouble = + GetSkill(EQEmu::skills::SkillDoubleAttack) > 149 || + (aabonuses.GiveDoubleAttack + spellbonuses.GiveDoubleAttack + itembonuses.GiveDoubleAttack) > 0; if (candouble) { CheckIncreaseSkill(EQEmu::skills::SkillDoubleAttack, target, -10); if (CheckDoubleAttack()) { Attack(target, hand, false, false, IsFromSpell); + + // Modern AA description: Increases your chance of ... performing one additional hit with a 2-handed weapon when double attacking by 2%. + if (hand == EQEmu::inventory::slotPrimary) { + auto extraattackchance = aabonuses.ExtraAttackChance + spellbonuses.ExtraAttackChance + + itembonuses.ExtraAttackChance; + if (extraattackchance && HasTwoHanderEquipped() && zone->random.Roll(extraattackchance)) + Attack(target, hand, false, false, IsFromSpell); + } + // you can only triple from the main hand if (hand == EQEmu::inventory::slotPrimary && CanThisClassTripleAttack()) { CheckIncreaseSkill(EQEmu::skills::SkillTripleAttack, target, -10); if (CheckTripleAttack()) { Attack(target, hand, false, false, IsFromSpell); auto flurrychance = aabonuses.FlurryChance + spellbonuses.FlurryChance + - itembonuses.FlurryChance; + itembonuses.FlurryChance; if (flurrychance && zone->random.Roll(flurrychance)) { Attack(target, hand, false, false, IsFromSpell); if (zone->random.Roll(flurrychance)) @@ -5313,12 +5324,6 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell) } } } - - if (hand == EQEmu::inventory::slotPrimary) { - auto extraattackchance = aabonuses.ExtraAttackChance + spellbonuses.ExtraAttackChance + itembonuses.ExtraAttackChance; - if (extraattackchance && HasTwoHanderEquipped() && zone->random.Roll(extraattackchance)) - Attack(target, hand, false, false, IsFromSpell); - } } bool Mob::CheckDualWield()