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[Fix] Fix issue where quest saylink responses would occur before the NPC's response (#3010)
* [Fix] Fix issue where quest saylink responses would occur before the NPC's response * Update client_packet.cpp * Revert "[Fix] Fix issue where quest saylink responses would occur before the NPC's response" This reverts commit a09e1bbbe9957e737a86312ec4d41994e00ad6b1.
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@ -8737,12 +8737,12 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
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}
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if (!response.empty()) {
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if (!response.empty()) {
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ChannelMessageReceived(ChatChannel_Say, 0, 100, response.c_str(), nullptr, true);
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if (!silentsaylink) {
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if (!silentsaylink) {
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Message(Chat::LightGray, "You say, '%s'", response.c_str());
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Message(Chat::LightGray, "You say, '%s'", response.c_str());
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}
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}
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ChannelMessageReceived(ChatChannel_Say, 0, 100, response.c_str(), nullptr, true);
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return;
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return;
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}
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}
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else {
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else {
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