Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out

This commit is contained in:
Akkadius
2015-01-18 02:00:15 -06:00
parent 1c048cb1d1
commit c025765283
119 changed files with 2653 additions and 2653 deletions
+21 -21
View File
@@ -140,7 +140,7 @@ void WorldServer::Process() {
ServerPacket *pack = 0;
while((pack = tcpc.PopPacket())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Got 0x%04x from world:", pack->opcode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Got 0x%04x from world:", pack->opcode);
_hex(ZONE__WORLD_TRACE,pack->pBuffer,pack->size);
switch(pack->opcode) {
case 0: {
@@ -155,12 +155,12 @@ void WorldServer::Process() {
if (pack->size != sizeof(ServerConnectInfo))
break;
ServerConnectInfo* sci = (ServerConnectInfo*) pack->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "World assigned Port: %d for this zone.", sci->port);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "World assigned Port: %d for this zone.", sci->port);
ZoneConfig::SetZonePort(sci->port);
break;
}
case ServerOP_ZAAuthFailed: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "World server responded 'Not Authorized', disabling reconnect");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "World server responded 'Not Authorized', disabling reconnect");
pTryReconnect = false;
Disconnect();
break;
@@ -386,12 +386,12 @@ void WorldServer::Process() {
}
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] id=%i, playerineqstring=%i, playersinzonestring=%i. Dumping WhoAllReturnStruct:",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] id=%i, playerineqstring=%i, playersinzonestring=%i. Dumping WhoAllReturnStruct:",
wars->id, wars->playerineqstring, wars->playersinzonestring);
}
}
else
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "WhoAllReturnStruct: Could not get return struct!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "WhoAllReturnStruct: Could not get return struct!");
break;
}
case ServerOP_EmoteMessage: {
@@ -678,7 +678,7 @@ void WorldServer::Process() {
//pendingrezexp is the amount of XP on the corpse. Setting it to a value >= 0
//also serves to inform Client::OPRezzAnswer to expect a packet.
client->SetPendingRezzData(srs->exp, srs->dbid, srs->rez.spellid, srs->rez.corpse_name);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "OP_RezzRequest in zone %s for %s, spellid:%i",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "OP_RezzRequest in zone %s for %s, spellid:%i",
zone->GetShortName(), client->GetName(), srs->rez.spellid);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RezzRequest,
sizeof(Resurrect_Struct));
@@ -694,10 +694,10 @@ void WorldServer::Process() {
// to the zone that the corpse is in.
Corpse* corpse = entity_list.GetCorpseByName(srs->rez.corpse_name);
if (corpse && corpse->IsCorpse()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "OP_RezzComplete received in zone %s for corpse %s",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "OP_RezzComplete received in zone %s for corpse %s",
zone->GetShortName(), srs->rez.corpse_name);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Found corpse. Marking corpse as rezzed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Found corpse. Marking corpse as rezzed.");
// I don't know why Rezzed is not set to true in CompleteRezz().
corpse->IsRezzed(true);
corpse->CompleteResurrection();
@@ -748,7 +748,7 @@ void WorldServer::Process() {
}
case ServerOP_SyncWorldTime: {
if(zone!=0) {
Log.DoLog(EQEmuLogSys::Moderate, EQEmuLogSys::Zone_Server, __FUNCTION__ "Received Message SyncWorldTime");
Log.Out(EQEmuLogSys::Moderate, EQEmuLogSys::Zone_Server, __FUNCTION__ "Received Message SyncWorldTime");
eqTimeOfDay* newtime = (eqTimeOfDay*) pack->pBuffer;
zone->zone_time.setEQTimeOfDay(newtime->start_eqtime, newtime->start_realtime);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
@@ -1381,7 +1381,7 @@ void WorldServer::Process() {
if(NewCorpse)
NewCorpse->Spawn();
else
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to load player corpse id %u for zone %s.", s->player_corpse_id, zone->GetShortName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to load player corpse id %u for zone %s.", s->player_corpse_id, zone->GetShortName());
break;
}
@@ -1974,7 +1974,7 @@ bool WorldServer::SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32
bool WorldServer::RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32 dbid, uint16 opcode)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "WorldServer::RezzPlayer rezzexp is %i (0 is normal for RezzComplete", rezzexp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "WorldServer::RezzPlayer rezzexp is %i (0 is normal for RezzComplete", rezzexp);
ServerPacket* pack = new ServerPacket(ServerOP_RezzPlayer, sizeof(RezzPlayer_Struct));
RezzPlayer_Struct* sem = (RezzPlayer_Struct*) pack->pBuffer;
sem->rezzopcode = opcode;
@@ -1983,9 +1983,9 @@ bool WorldServer::RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32
sem->dbid = dbid;
bool ret = SendPacket(pack);
if (ret)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Sending player rezz packet to world spellid:%i", sem->rez.spellid);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Sending player rezz packet to world spellid:%i", sem->rez.spellid);
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "NOT Sending player rezz packet to world");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "NOT Sending player rezz packet to world");
safe_delete(pack);
return ret;
@@ -2005,14 +2005,14 @@ void WorldServer::HandleReloadTasks(ServerPacket *pack)
{
ReloadTasks_Struct* rts = (ReloadTasks_Struct*) pack->pBuffer;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Zone received ServerOP_ReloadTasks from World, Command %i", rts->Command);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Zone received ServerOP_ReloadTasks from World, Command %i", rts->Command);
switch(rts->Command) {
case RELOADTASKS:
entity_list.SaveAllClientsTaskState();
if(rts->Parameter == 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload ALL tasks");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload ALL tasks");
safe_delete(taskmanager);
taskmanager = new TaskManager;
taskmanager->LoadTasks();
@@ -2021,7 +2021,7 @@ void WorldServer::HandleReloadTasks(ServerPacket *pack)
entity_list.ReloadAllClientsTaskState();
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload only task %i", rts->Parameter);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload only task %i", rts->Parameter);
taskmanager->LoadTasks(rts->Parameter);
entity_list.ReloadAllClientsTaskState(rts->Parameter);
}
@@ -2030,23 +2030,23 @@ void WorldServer::HandleReloadTasks(ServerPacket *pack)
case RELOADTASKPROXIMITIES:
if(zone) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload task proximities");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload task proximities");
taskmanager->LoadProximities(zone->GetZoneID());
}
break;
case RELOADTASKGOALLISTS:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload task goal lists");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload task goal lists");
taskmanager->ReloadGoalLists();
break;
case RELOADTASKSETS:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload task sets");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Reload task sets");
taskmanager->LoadTaskSets();
break;
default:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Unhandled ServerOP_ReloadTasks command %i", rts->Command);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[GLOBALLOAD] Unhandled ServerOP_ReloadTasks command %i", rts->Command);
}
@@ -2061,7 +2061,7 @@ uint32 WorldServer::NextGroupID() {
if(cur_groupid >= last_groupid) {
//this is an error... This means that 50 groups were created before
//1 packet could make the zone->world->zone trip... so let it error.
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Ran out of group IDs before the server sent us more.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Ran out of group IDs before the server sent us more.");
return(0);
}
if(cur_groupid > (last_groupid - /*50*/995)) {