diff --git a/zone/CMakeLists.txt b/zone/CMakeLists.txt index 6e1780f25..00fbc8c8d 100644 --- a/zone/CMakeLists.txt +++ b/zone/CMakeLists.txt @@ -98,7 +98,6 @@ SET(zone_sources mob_movement_manager.cpp mob_info.cpp npc.cpp - npc_ai.cpp npc_scale_manager.cpp object.cpp oriented_bounding_box.cpp @@ -236,7 +235,6 @@ SET(zone_headers mob.h mob_movement_manager.h npc.h - npc_ai.h npc_scale_manager.h object.h oriented_bounding_box.h diff --git a/zone/groups.cpp b/zone/groups.cpp index 01d7c58bb..bcf281151 100644 --- a/zone/groups.cpp +++ b/zone/groups.cpp @@ -20,7 +20,6 @@ #include "../common/eqemu_logsys.h" #include "expedition.h" #include "masterentity.h" -#include "npc_ai.h" #include "../common/packet_functions.h" #include "../common/packet_dump.h" #include "../common/strings.h" diff --git a/zone/npc_ai.cpp b/zone/npc_ai.cpp deleted file mode 100644 index e69de29bb..000000000 diff --git a/zone/npc_ai.h b/zone/npc_ai.h deleted file mode 100644 index 21d5cbc4e..000000000 --- a/zone/npc_ai.h +++ /dev/null @@ -1,41 +0,0 @@ -/* EQEMu: Everquest Server Emulator - Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; version 2 of the License. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY except by those people which sell it, which - are required to give you total support for your newly bought product; - without even the implied warranty of MERCHANTABILITY or FITNESS FOR - A PARTICULAR PURPOSE. See the GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -*/ - -#ifndef NPCAI_H -#define NPCAI_H -#include "../common/types.h" - - - -/* -Even con color is wrong and so is the message but i can't seem to find it with a for loop. -Seems more like a bitwise comparison client side.. - con->level = 2; // GREEN - con->level = 18; // LIGHT BLUE - con->level = 4; // BLUE - con->level = 20; // EVEN - con->level = 15; // YELLOW - con->level = 13; // RED -*/ -#define DEFAULT_AGGRORADIUS 70 -#define DEFAULT_FRENYRADIUS 70 -#define MAX_SHIELDRADIUS 20 - -uint32 GetLevelCon(uint8 PlayerLevel, uint8 NPCLevel); - -#endif