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Basics work for rof2
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@@ -1911,6 +1911,8 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct* cc)
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}
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//TODO: these hard coded values should be settable somewhere somehow.
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//Also they're not 100% accurate so if I don't make them settable somehow
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//we need to go back and match them to the logic that was ripped out of zone
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void GetResistsForCharacterCreate(CharCreate_Struct* cc,
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bool sofAndLater,
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uint32 &cold_resist,
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