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Added more changes so mobs armor will appear correctly (pc races only)
when the spawn vie gm command or normally with loot tables that equip. Refined previous changes that fixed the issue with zoning in and not seeing previosuly spawned armor by sharing the same module.
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@@ -171,6 +171,7 @@ public:
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void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5,
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Client *specific_target=nullptr);
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void SendTargetable(bool on, Client *specific_target = nullptr);
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virtual void SendArmorAppearance(Client *one_client = nullptr);
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virtual void SendWearChange(uint8 material_slot, Client *one_client = nullptr);
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virtual void SendTextureWC(uint8 slot, uint16 texture, uint32 hero_forge_model = 0, uint32 elite_material = 0,
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uint32 unknown06 = 0, uint32 unknown18 = 0);
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