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Use PlayerState to generate stun particles
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+1
-4
@@ -1236,10 +1236,7 @@ void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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bool Merc::Process()
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{
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if(IsStunned() && stunned_timer.Check())
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{
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this->stunned = false;
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this->stunned_timer.Disable();
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}
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Mob::UnStun();
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if (GetDepop())
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{
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