Use PlayerState to generate stun particles

This commit is contained in:
Michael Cook (mackal)
2015-05-08 00:59:38 -04:00
parent 103d808925
commit bf4ff03641
9 changed files with 68 additions and 36 deletions
-1
View File
@@ -10347,7 +10347,6 @@ void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app)
PlayerState_Struct *ps = (PlayerState_Struct *)app->pBuffer;
RemovePlayerState(ps->state);
// We should probably save it server side, but for now this works
entity_list.QueueClients(this, app, true);
}