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Use PlayerState to generate stun particles
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@@ -10347,7 +10347,6 @@ void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app)
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PlayerState_Struct *ps = (PlayerState_Struct *)app->pBuffer;
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RemovePlayerState(ps->state);
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// We should probably save it server side, but for now this works
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entity_list.QueueClients(this, app, true);
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}
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