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[Cleanup] Cleanup #door Command. (#2783)
* [Cleanup] Cleanup #door Command. # Notes - Resolves an issue with `.1` versus `0.1`. - Resolves an issue with updating a pre-existing door. - Adds `heading` to the update/insert. * Update doors.cpp
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@@ -570,21 +570,6 @@ public:
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std::vector<DoorsRepository::Doors> LoadDoors(const std::string& zone_name, int16 version);
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uint32 GetDoorsCountPlusOne();
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int GetDoorsDBCountPlusOne(std::string zone_short_name, int16 version);
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void InsertDoor(
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uint32 database_id,
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uint8 id,
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std::string name,
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const glm::vec4 &position,
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uint8 open_type,
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uint16 guild_id,
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uint32 ockpick,
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uint32 key_item_id,
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uint8 door_param,
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uint8 invert,
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int incline,
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uint16 size,
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bool disable_timer = false
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);
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/* Blocked Spells */
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int32 GetBlockedSpellsCount(uint32 zoneid);
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