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Fix Spell Casting Subtlety for offensive spells
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@@ -1117,6 +1117,9 @@ int32 Mob::CheckAggroAmount(uint16 spell_id, Mob *target, bool isproc)
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int HateMod = RuleI(Aggro, SpellAggroMod);
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HateMod += GetFocusEffect(focusSpellHateMod, spell_id);
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//Live AA - Spell casting subtlety
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HateMod += aabonuses.hatemod + spellbonuses.hatemod + itembonuses.hatemod;
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AggroAmount = (AggroAmount * HateMod) / 100;
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}
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