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Fix up SpellBuff struct
Please report any bugs you find. There shouldn't be unless I messed up the struct for a client I didn't throughly test for
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@@ -3305,7 +3305,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
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pi->Buffs[slot_id].spellid = spell_id;
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pi->Buffs[slot_id].level = caster_level;
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pi->Buffs[slot_id].player_id = caster_id;
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pi->Buffs[slot_id].slotid = 2; // Always 2 in buffs struct for real buffs
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pi->Buffs[slot_id].effect_type = 2; // Always 2 in buffs struct for real buffs
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pi->Buffs[slot_id].duration = ticsremaining;
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pi->Buffs[slot_id].counters = counters;
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