Fix up SpellBuff struct

Please report any bugs you find. There shouldn't be unless I messed up the struct
for a client I didn't throughly test for
This commit is contained in:
Michael Cook (mackal)
2016-07-25 16:22:48 -04:00
parent a7fd9312d0
commit bda4fcfb26
22 changed files with 350 additions and 460 deletions
+1 -1
View File
@@ -3413,7 +3413,7 @@ void Mob::BuffProcess()
{
if(buffs[buffs_i].UpdateClient == true)
{
CastToClient()->SendBuffDurationPacket(buffs[buffs_i]);
CastToClient()->SendBuffDurationPacket(buffs[buffs_i], buffs_i);
// Hack to get UF to play nicer, RoF seems fine without it
if (CastToClient()->ClientVersion() == EQEmu::versions::ClientVersion::UF && buffs[buffs_i].numhits > 0)
CastToClient()->SendBuffNumHitPacket(buffs[buffs_i], buffs_i);