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Fix up SpellBuff struct
Please report any bugs you find. There shouldn't be unless I messed up the struct for a client I didn't throughly test for
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@@ -3413,7 +3413,7 @@ void Mob::BuffProcess()
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{
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if(buffs[buffs_i].UpdateClient == true)
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{
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CastToClient()->SendBuffDurationPacket(buffs[buffs_i]);
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CastToClient()->SendBuffDurationPacket(buffs[buffs_i], buffs_i);
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// Hack to get UF to play nicer, RoF seems fine without it
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if (CastToClient()->ClientVersion() == EQEmu::versions::ClientVersion::UF && buffs[buffs_i].numhits > 0)
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CastToClient()->SendBuffNumHitPacket(buffs[buffs_i], buffs_i);
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