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Fix up SpellBuff struct
Please report any bugs you find. There shouldn't be unless I messed up the struct for a client I didn't throughly test for
This commit is contained in:
+13
-40
@@ -566,55 +566,28 @@ struct SpawnAppearance_Struct
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// Size 76 (was 24)
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struct SpellBuff_Struct
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{
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/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
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/*001*/ uint8 level;
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/*002*/ uint8 bard_modifier;
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/*003*/ uint8 effect; // not real
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/*004*/ uint32 unknown004; // Seen 1 for no buff
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/*008*/ uint32 spellid;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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/*024*/ uint32 counters;
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/*028*/ uint8 unknown0028[48];
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/*076*/
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/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
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/*001*/ uint8 level; // Seen 1 for no buff
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/*002*/ uint8 unknown002; //pretty sure padding now
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/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
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/*004*/ float bard_modifier;
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*016*/ uint32 num_hits;
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/*020*/ uint32 player_id; // caster ID, pretty sure just zone ID
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/*024*/ uint32 unknown036;
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/*028*/ int32 slot_data[12]; // book keeping stuff per slot (counters, rune/vie)
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};
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// Not functional yet, but this is what the packet looks like on Underfoot
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struct SpellBuffFade_Struct_Underfoot {
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struct SpellBuffPacket_Struct {
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/*000*/ uint32 entityid; // Player id who cast the buff
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/*004*/ uint8 slot;
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/*005*/ uint8 level;
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ float unknown008;
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/*012*/ uint32 spellid;
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/*016*/ int32 duration;
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/*020*/ uint32 num_hits;
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/*024*/ uint32 playerId; // Global player ID?
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/*028*/ uint32 unknown020;
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/*032*/ uint8 unknown0028[48];
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/*004*/ SpellBuff_Struct buff;
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/*080*/ uint32 slotid;
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/*084*/ uint32 bufffade;
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/*088*/
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};
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struct SpellBuffFade_Struct {
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/*000*/ uint32 entityid;
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/*004*/ uint8 slot;
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/*005*/ uint8 level;
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 unknown020; // Global player ID?
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/*024*/ uint32 playerId; // Player id who cast the buff
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/*028*/ uint32 slotid;
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/*032*/ uint32 bufffade;
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/*036*/
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};
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#if 0
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struct BuffIconEntry_Struct {
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/*000*/ uint32 buff_slot;
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