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Fix up SpellBuff struct
Please report any bugs you find. There shouldn't be unless I messed up the struct for a client I didn't throughly test for
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@@ -173,7 +173,7 @@ IN(OP_TradeAcceptClick, TradeAccept_Struct);
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IN(OP_BoardBoat, EntityId_Struct); //not really the struct, just 4 bytes
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INz(OP_LeaveBoat); //?
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IN(OP_RandomReq, RandomReq_Struct);
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IN(OP_Buff, SpellBuffFade_Struct);
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IN(OP_Buff, SpellBuffPacket_Struct);
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IN(OP_GMHideMe, SpawnAppearance_Struct);
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IN(OP_GMNameChange, GMName_Struct);
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IN(OP_GMKill, GMKill_Struct);
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@@ -415,7 +415,7 @@ OUTv(OP_SendAATable, SendAA_Struct);
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OUT(OP_AAAction, UseAA_Struct);
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OUT(OP_Bazaar, BazaarReturnDone_Struct);
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//alt:OUT(OP_Bazaar, BazaarWelcome_Struct);
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OUT(OP_Buff, SpellBuffFade_Struct);
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OUT(OP_Buff, SpellBuffPacket_Struct);
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OUT(OP_ClickObject, ClickObject_Struct);
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OUT(OP_ClientUpdate, PlayerPositionUpdateServer_Struct);
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OUT(OP_SpawnPositionUpdate, SpawnPositionUpdate_Struct);
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