Fix up SpellBuff struct

Please report any bugs you find. There shouldn't be unless I messed up the struct
for a client I didn't throughly test for
This commit is contained in:
Michael Cook (mackal)
2016-07-25 16:22:48 -04:00
parent a7fd9312d0
commit bda4fcfb26
22 changed files with 350 additions and 460 deletions
+2 -2
View File
@@ -173,7 +173,7 @@ IN(OP_TradeAcceptClick, TradeAccept_Struct);
IN(OP_BoardBoat, EntityId_Struct); //not really the struct, just 4 bytes
INz(OP_LeaveBoat); //?
IN(OP_RandomReq, RandomReq_Struct);
IN(OP_Buff, SpellBuffFade_Struct);
IN(OP_Buff, SpellBuffPacket_Struct);
IN(OP_GMHideMe, SpawnAppearance_Struct);
IN(OP_GMNameChange, GMName_Struct);
IN(OP_GMKill, GMKill_Struct);
@@ -415,7 +415,7 @@ OUTv(OP_SendAATable, SendAA_Struct);
OUT(OP_AAAction, UseAA_Struct);
OUT(OP_Bazaar, BazaarReturnDone_Struct);
//alt:OUT(OP_Bazaar, BazaarWelcome_Struct);
OUT(OP_Buff, SpellBuffFade_Struct);
OUT(OP_Buff, SpellBuffPacket_Struct);
OUT(OP_ClickObject, ClickObject_Struct);
OUT(OP_ClientUpdate, PlayerPositionUpdateServer_Struct);
OUT(OP_SpawnPositionUpdate, SpawnPositionUpdate_Struct);