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Merge pull request #381 from noudess/master
Allow server customization of swimming start value.
This commit is contained in:
+28
-5
@@ -332,7 +332,13 @@ void MapOpcodes()
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ConnectedOpcodes[OP_Save] = &Client::Handle_OP_Save;
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ConnectedOpcodes[OP_SaveOnZoneReq] = &Client::Handle_OP_SaveOnZoneReq;
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ConnectedOpcodes[OP_SelectTribute] = &Client::Handle_OP_SelectTribute;
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ConnectedOpcodes[OP_SenseHeading] = &Client::Handle_OP_Ignore;
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// Use or Ignore sense heading based on rule.
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bool train=RuleB(Skills, TrainSenseHeading);
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ConnectedOpcodes[OP_SenseHeading] =
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(train) ? &Client::Handle_OP_SenseHeading : &Client::Handle_OP_Ignore;
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ConnectedOpcodes[OP_SenseTraps] = &Client::Handle_OP_SenseTraps;
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ConnectedOpcodes[OP_SetGuildMOTD] = &Client::Handle_OP_SetGuildMOTD;
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ConnectedOpcodes[OP_SetRunMode] = &Client::Handle_OP_SetRunMode;
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@@ -1431,10 +1437,6 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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if (m_pp.ldon_points_tak < 0 || m_pp.ldon_points_tak > 2000000000){ m_pp.ldon_points_tak = 0; }
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if (m_pp.ldon_points_available < 0 || m_pp.ldon_points_available > 2000000000){ m_pp.ldon_points_available = 0; }
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/* Set Swimming Skill 100 by default if under 100 */
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if (GetSkill(SkillSwimming) < 100)
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SetSkill(SkillSwimming, 100);
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/* Initialize AA's : Move to function eventually */
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for (uint32 a = 0; a < MAX_PP_AA_ARRAY; a++){ aa[a] = &m_pp.aa_array[a]; }
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query = StringFormat(
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@@ -11653,6 +11655,27 @@ void Client::Handle_OP_SelectTribute(const EQApplicationPacket *app)
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return;
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}
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void Client::Handle_OP_SenseHeading(const EQApplicationPacket *app)
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{
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if (!HasSkill(SkillSenseHeading))
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return;
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int chancemod=0;
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// The client seems to limit sense heading packets based on skill
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// level. So if we're really low, we don't hit this routine very often.
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// I think it's the GUI deciding when to skill you up.
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// So, I'm adding a mod here which is larger at lower levels so
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// very low levels get a much better chance to skill up when the GUI
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// eventually sends a message.
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if (GetLevel() <= 8)
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chancemod += (9-level) * 10;
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CheckIncreaseSkill(SkillSenseHeading, nullptr, chancemod);
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return;
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}
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void Client::Handle_OP_SenseTraps(const EQApplicationPacket *app)
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{
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if (!HasSkill(SkillSenseTraps))
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+1
-1
@@ -28,7 +28,7 @@
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set to nullptr and 0 respectively since they aren't used when adding
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an alias. The function pointers being equal is makes it an alias.
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The access level you set with command_add is only a default if
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the command isn't listed in the addon.ini file.
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the command isn't listed in the commands db table.
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*/
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