[Quest API] Add GetRandomBot() to Perl/Lua (#2543)

* [Quest API] Add GetRandomBot() to Perl/lua.

# Perl
- Add `$entity_list->GetRandomBot()` to Perl.
- Add `$entity_list->GetRandomBot(x, y, z, distance)` to Perl.
- Add `$entity_list->GetRandomBot(x, y, z, distance, exclude_bot)` to Perl.

# Lua
- Add `eq.get_entity_list():GetRandomBot()` to Lua.
- Add `eq.get_entity_list():GetRandomBot(x, y, z, distance)` to Lua.
- Add `eq.get_entity_list():GetRandomBot(x, y, z, distance, exclude_bot)` to Lua.

# Notes
- Allows operators to grab a random Bot from entity list similar to Client, Mob, and NPC.

* Cleanup and fix Perl distance.

- Perl distance was sending as already squared, Lua was not.
- Send as non-squared and square in the method so that both work the same.

* Update entity.cpp

* Update entity.cpp
This commit is contained in:
Kinglykrab
2022-11-16 18:54:15 -05:00
committed by GitHub
parent 93d8471487
commit bd95daa1f3
5 changed files with 103 additions and 12 deletions
+31 -9
View File
@@ -354,17 +354,17 @@ void Perl_EntityList_MessageGroup(EntityList* self, Mob* sender, bool skip_close
Client* Perl_EntityList_GetRandomClient(EntityList* self) // @categories Account and Character, Script Utility
{
return entity_list.GetRandomClient();
return self->GetRandomClient();
}
Client* Perl_EntityList_GetRandomClient(EntityList* self, float x, float y, float z, float distance) // @categories Account and Character, Script Utility
{
return entity_list.GetRandomClient(glm::vec3(x, y, z), (distance * distance));
return self->GetRandomClient(glm::vec3(x, y, z), distance);
}
Client* Perl_EntityList_GetRandomClient(EntityList* self, float x, float y, float z, float distance, Client* exclude_client) // @categories Account and Character, Script Utility
{
return entity_list.GetRandomClient(glm::vec3(x, y, z), (distance * distance), exclude_client);
return self->GetRandomClient(glm::vec3(x, y, z), distance, exclude_client);
}
perl::array Perl_EntityList_GetMobList(EntityList* self) // @categories Script Utility
@@ -503,32 +503,32 @@ void Perl_EntityList_SignalAllClients(EntityList* self, uint32_t data) // @categ
Mob* Perl_EntityList_GetRandomMob(EntityList* self) // @categories Account and Character, Script Utility
{
return entity_list.GetRandomMob();
return self->GetRandomMob();
}
Mob* Perl_EntityList_GetRandomMob(EntityList* self, float x, float y, float z, float distance) // @categories Account and Character, Script Utility
{
return entity_list.GetRandomMob(glm::vec3(x, y, z), (distance * distance));
return self->GetRandomMob(glm::vec3(x, y, z), distance);
}
Mob* Perl_EntityList_GetRandomMob(EntityList* self, float x, float y, float z, float distance, Mob* exclude_mob) // @categories Account and Character, Script Utility
{
return entity_list.GetRandomMob(glm::vec3(x, y, z), (distance * distance), exclude_mob);
return self->GetRandomMob(glm::vec3(x, y, z), distance, exclude_mob);
}
NPC* Perl_EntityList_GetRandomNPC(EntityList* self) // @categories Account and Character, Script Utility
{
return entity_list.GetRandomNPC();
return self->GetRandomNPC();
}
NPC* Perl_EntityList_GetRandomNPC(EntityList* self, float x, float y, float z, float distance) // @categories Account and Character, Script Utility
{
return entity_list.GetRandomNPC(glm::vec3(x, y, z), (distance * distance));
return self->GetRandomNPC(glm::vec3(x, y, z), distance);
}
NPC* Perl_EntityList_GetRandomNPC(EntityList* self, float x, float y, float z, float distance, NPC* exclude_npc) // @categories Account and Character, Script Utility
{
return entity_list.GetRandomNPC(glm::vec3(x, y, z), (distance * distance), exclude_npc);
return self->GetRandomNPC(glm::vec3(x, y, z), distance, exclude_npc);
}
void Perl_EntityList_Marquee(EntityList* self, uint32 type, std::string message)
@@ -546,6 +546,23 @@ void Perl_EntityList_Marquee(EntityList* self, uint32 type, uint32 priority, uin
self->Marquee(type, priority, fade_in, fade_out, duration, message);
}
#ifdef BOTS
Bot* Perl_EntityList_GetRandomBot(EntityList* self) // @categories Bots, Script Utility
{
return self->GetRandomBot();
}
Bot* Perl_EntityList_GetRandomBot(EntityList* self, float x, float y, float z, float distance) // @categories Bot, Script Utility
{
return self->GetRandomBot(glm::vec3(x, y, z), distance);
}
Bot* Perl_EntityList_GetRandomBot(EntityList* self, float x, float y, float z, float distance, Bot* exclude_bot) // @categories Bot, Script Utility
{
return self->GetRandomBot(glm::vec3(x, y, z), distance, exclude_bot);
}
#endif
void perl_register_entitylist()
{
perl::interpreter perl(PERL_GET_THX);
@@ -599,6 +616,11 @@ void perl_register_entitylist()
package.add("GetObjectList", &Perl_EntityList_GetObjectList);
package.add("GetRaidByClient", &Perl_EntityList_GetRaidByClient);
package.add("GetRaidByID", &Perl_EntityList_GetRaidByID);
#ifdef BOTS
package.add("GetRandomBot", (Bot*(*)(EntityList*))&Perl_EntityList_GetRandomBot);
package.add("GetRandomBot", (Bot*(*)(EntityList*, float, float, float, float))&Perl_EntityList_GetRandomBot);
package.add("GetRandomBot", (Bot*(*)(EntityList*, float, float, float, float, Bot*))&Perl_EntityList_GetRandomBot);
#endif
package.add("GetRandomClient", (Client*(*)(EntityList*))&Perl_EntityList_GetRandomClient);
package.add("GetRandomClient", (Client*(*)(EntityList*, float, float, float, float))&Perl_EntityList_GetRandomClient);
package.add("GetRandomClient", (Client*(*)(EntityList*, float, float, float, float, Client*))&Perl_EntityList_GetRandomClient);