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Added dynamic entries to eqdictionary
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@@ -191,8 +191,12 @@ namespace SoD
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
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const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
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const uint64 GENERAL_BITMASK = 0x000000007F800000;
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const uint64 CURSOR_BITMASK = 0x0000000200000000;
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const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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const char* GetInvCorpseSlotName(int16 inv_slot);
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