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Added dynamic entries to eqdictionary
This commit is contained in:
@@ -183,8 +183,12 @@ namespace RoF2
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
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const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
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const uint64 GENERAL_BITMASK = 0x00000001FF800000;
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const uint64 CURSOR_BITMASK = 0x0000000200000000;
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const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
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@@ -181,8 +181,12 @@ namespace RoF
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
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const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
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const uint64 GENERAL_BITMASK = 0x00000001FF800000;
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const uint64 CURSOR_BITMASK = 0x0000000200000000;
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const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
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@@ -191,8 +191,12 @@ namespace SoD
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
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const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
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const uint64 GENERAL_BITMASK = 0x000000007F800000;
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const uint64 CURSOR_BITMASK = 0x0000000200000000;
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const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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const char* GetInvCorpseSlotName(int16 inv_slot);
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@@ -191,8 +191,12 @@ namespace SoF
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
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const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
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const uint64 GENERAL_BITMASK = 0x000000007F800000;
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const uint64 CURSOR_BITMASK = 0x0000000200000000;
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const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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const char* GetInvCorpseSlotName(int16 inv_slot);
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@@ -190,8 +190,12 @@ namespace Titanium
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 POSSESSIONS_BITMASK = 0x000000027FDFFFFF; // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = 0x017FFFFE7F800000; // based on 34-slot count (RoF+)
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const uint64 EQUIPMENT_BITMASK = 0x00000000005FFFFF;
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const uint64 GENERAL_BITMASK = 0x000000007F800000;
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const uint64 CURSOR_BITMASK = 0x0000000200000000;
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const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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const char* GetInvCorpseSlotName(int16 inv_slot);
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@@ -276,9 +280,9 @@ namespace Titanium
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namespace constants {
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inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::Titanium; }
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const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::PoR;
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const uint32 EXPANSION_BIT = EQEmu::expansions::bitPoR;
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const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskPoR;
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const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::DoD; // Someone had this as PoR in another section...
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const uint32 EXPANSION_BIT = EQEmu::expansions::bitDoD;
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const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskDoD;
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const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
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@@ -191,8 +191,12 @@ namespace UF
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
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const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
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const uint64 GENERAL_BITMASK = 0x000000007F800000;
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const uint64 CURSOR_BITMASK = 0x0000000200000000;
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const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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const char* GetInvCorpseSlotName(int16 inv_slot);
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