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[Code Cleanup] Optimization Code Cleanup (#4489)
* Initial push * More * More * Further simplify * More cleanup * More consolidation * Fix * Update * Update npc.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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+7
-3
@@ -201,9 +201,9 @@ public:
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void DisplayInfo(Mob *mob);
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std::unordered_map<uint16, Mob *> close_mobs;
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Timer mob_close_scan_timer;
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Timer mob_check_moving_timer;
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std::unordered_map<uint16, Mob *> m_close_mobs;
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Timer m_scan_close_mobs_timer;
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Timer m_mob_check_moving_timer;
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// Bot attack flag
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Timer bot_attack_flag_timer;
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@@ -1487,6 +1487,10 @@ public:
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bool IsCloseToBanker();
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void ScanCloseMobProcess();
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std::unordered_map<uint16, Mob *> &GetCloseMobList(float distance = 0.0f);
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void CheckScanCloseMobsMovingTimer();
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protected:
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void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None);
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static uint16 GetProcID(uint16 spell_id, uint8 effect_index);
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