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[Code Cleanup] Optimization Code Cleanup (#4489)
* Initial push * More * More * Further simplify * More cleanup * More consolidation * Fix * Update * Update npc.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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+4
-4
@@ -1036,7 +1036,7 @@ void EntityList::AETaunt(Client* taunter, float range, int bonus_hate)
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float range_squared = range * range;
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for (auto& it: entity_list.GetCloseMobList(taunter, range)) {
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for (auto& it: taunter->GetCloseMobList(range)) {
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Mob *them = it.second;
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if (!them) {
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continue;
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@@ -1120,7 +1120,7 @@ void EntityList::AESpell(
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distance
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);
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for (auto& it: entity_list.GetCloseMobList(caster_mob, distance)) {
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for (auto& it: caster_mob->GetCloseMobList(distance)) {
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current_mob = it.second;
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if (!current_mob) {
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continue;
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@@ -1256,7 +1256,7 @@ void EntityList::MassGroupBuff(
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float distance_squared = distance * distance;
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bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
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for (auto& it: entity_list.GetCloseMobList(caster, distance)) {
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for (auto& it: caster->GetCloseMobList(distance)) {
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current_mob = it.second;
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if (!current_mob) {
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continue;
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@@ -1306,7 +1306,7 @@ void EntityList::AEAttack(
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float distance_squared = distance * distance;
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int current_hits = 0;
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for (auto& it: entity_list.GetCloseMobList(attacker, distance)) {
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for (auto& it: attacker->GetCloseMobList(distance)) {
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current_mob = it.second;
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if (!current_mob) {
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continue;
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