[Code Cleanup] Optimization Code Cleanup (#4489)

* Initial push

* More

* More

* Further simplify

* More cleanup

* More consolidation

* Fix

* Update

* Update npc.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Chris Miles
2024-09-30 17:34:42 -05:00
committed by GitHub
parent 56608e84bd
commit bcd943a964
17 changed files with 309 additions and 486 deletions
+138 -57
View File
@@ -145,49 +145,48 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
0, // in_heroic_strikethrough
false // in_keeps_sold_items
),
hpupdate_timer(2000),
camp_timer(29000),
process_timer(100),
consume_food_timer(CONSUMPTION_TIMER),
zoneinpacket_timer(1000),
linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
dead_timer(2000),
global_channel_timer(1000),
fishing_timer(8000),
endupkeep_timer(1000),
autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckIdleInterval)),
client_zone_wide_full_position_update_timer(5 * 60 * 1000),
tribute_timer(Tribute_duration),
proximity_timer(ClientProximity_interval),
TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
charm_update_timer(6000),
rest_timer(1),
pick_lock_timer(1000),
charm_class_attacks_timer(3000),
charm_cast_timer(3500),
qglobal_purge_timer(30000),
TrackingTimer(2000),
RespawnFromHoverTimer(0),
merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
ItemQuestTimer(500),
anon_toggle_timer(250),
afk_toggle_timer(250),
helm_toggle_timer(250),
aggro_meter_timer(AGGRO_METER_UPDATE_MS),
m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f,-2.0f),
m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
last_region_type(RegionTypeUnsupported),
m_dirtyautohaters(false),
mob_close_scan_timer(6000),
position_update_timer(10000),
consent_throttle_timer(2000),
tmSitting(0),
parcel_timer(RuleI(Parcel, ParcelDeliveryDelay)),
lazy_load_bank_check_timer(1000),
bandolier_throttle_timer(0)
hpupdate_timer(2000),
camp_timer(29000),
process_timer(100),
consume_food_timer(CONSUMPTION_TIMER),
zoneinpacket_timer(1000),
linkdead_timer(RuleI(Zone, ClientLinkdeadMS)),
dead_timer(2000),
global_channel_timer(1000),
fishing_timer(8000),
endupkeep_timer(1000),
autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
m_client_npc_aggro_scan_timer(RuleI(Aggro, ClientAggroCheckIdleInterval)),
m_client_zone_wide_full_position_update_timer(5 * 60 * 1000),
tribute_timer(Tribute_duration),
proximity_timer(ClientProximity_interval),
TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
charm_update_timer(6000),
rest_timer(1),
pick_lock_timer(1000),
charm_class_attacks_timer(3000),
charm_cast_timer(3500),
qglobal_purge_timer(30000),
TrackingTimer(2000),
RespawnFromHoverTimer(0),
merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
ItemQuestTimer(500),
anon_toggle_timer(250),
afk_toggle_timer(250),
helm_toggle_timer(250),
aggro_meter_timer(AGGRO_METER_UPDATE_MS),
m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
m_ZoneSummonLocation(-2.0f, -2.0f, -2.0f, -2.0f),
m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
last_region_type(RegionTypeUnsupported),
m_dirtyautohaters(false),
m_position_update_timer(10000),
consent_throttle_timer(2000),
tmSitting(0),
parcel_timer(RuleI(Parcel, ParcelDeliveryDelay)),
lazy_load_bank_check_timer(1000),
bandolier_throttle_timer(0)
{
for (auto client_filter = FilterNone; client_filter < _FilterCount; client_filter = eqFilterType(client_filter + 1)) {
SetFilter(client_filter, FilterShow);
@@ -446,7 +445,7 @@ Client::~Client() {
m_tradeskill_object = nullptr;
}
close_mobs.clear();
m_close_mobs.clear();
if(IsDueling() && GetDuelTarget() != 0) {
Entity* entity = entity_list.GetID(GetDuelTarget());
@@ -9253,19 +9252,6 @@ bool Client::GotoPlayerRaid(const std::string& player_name)
return true;
}
glm::vec4 &Client::GetLastPositionBeforeBulkUpdate()
{
return last_position_before_bulk_update;
}
/**
* @param in_last_position_before_bulk_update
*/
void Client::SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update)
{
Client::last_position_before_bulk_update = in_last_position_before_bulk_update;
}
void Client::SendToGuildHall()
{
std::string zone_short_name = "guildhall";
@@ -12749,3 +12735,98 @@ void Client::SendTopLevelInventory()
}
}
}
// On a normal basis we limit mob movement updates based on distance
// This ensures we send a periodic full zone update to a client that has started moving after 5 or so minutes
//
// For very large zones we will also force a full update based on distance
//
// We ignore a small distance around us so that we don't interrupt already pathing deltas as those npcs will appear
// to full stop when they are actually still pathing
void Client::CheckSendBulkClientPositionUpdate()
{
float distance_moved = DistanceNoZ(m_last_position_before_bulk_update, GetPosition());
bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetNpcPositionUpdateDistance();
bool is_ready_to_update = (
m_client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
);
if (IsMoving() && is_ready_to_update) {
LogDebug("[[{}]] Client Zone Wide Position Update NPCs", GetCleanName());
auto &mob_movement_manager = MobMovementManager::Get();
auto &mob_list = entity_list.GetMobList();
for (auto &it : mob_list) {
Mob *entity = it.second;
if (!entity->IsNPC()) {
continue;
}
int animation_speed = 0;
if (entity->IsMoving()) {
if (entity->IsRunning()) {
animation_speed = (entity->IsFeared() ? entity->GetFearSpeed() : entity->GetRunspeed());
}
else {
animation_speed = entity->GetWalkspeed();
}
}
mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, animation_speed, ClientRangeAny, this);
}
m_last_position_before_bulk_update = GetPosition();
}
}
const uint16 scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
const uint16 scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
void Client::CheckClientToNpcAggroTimer()
{
LogAggroDetail(
"ClientUpdate [{}] {}moving, scan timer [{}]",
GetCleanName(),
IsMoving() ? "" : "NOT ",
m_client_npc_aggro_scan_timer.GetRemainingTime()
);
if (IsMoving()) {
if (m_client_npc_aggro_scan_timer.GetRemainingTime() > scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with moving timer", GetCleanName());
m_client_npc_aggro_scan_timer.Disable();
m_client_npc_aggro_scan_timer.Start(scan_npc_aggro_timer_moving);
m_client_npc_aggro_scan_timer.Trigger();
}
}
else if (m_client_npc_aggro_scan_timer.GetDuration() == scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with idle timer", GetCleanName());
m_client_npc_aggro_scan_timer.Disable();
m_client_npc_aggro_scan_timer.Start(scan_npc_aggro_timer_idle);
}
}
void Client::ClientToNpcAggroProcess()
{
if (zone->CanDoCombat() && !GetFeigned() && m_client_npc_aggro_scan_timer.Check()) {
int npc_scan_count = 0;
for (auto &close_mob: GetCloseMobList()) {
Mob *mob = close_mob.second;
if (!mob) {
continue;
}
if (mob->IsClient()) {
continue;
}
if (mob->CheckWillAggro(this) && !mob->CheckAggro(this)) {
mob->AddToHateList(this, 25);
}
npc_scan_count++;
}
LogAggro("Checking Reverse Aggro (client->npc) scanned_npcs ([{}])", npc_scan_count);
}
}