[Quest API] Cleanup string copies and push_backs. (#2807)

# Notes
- Several places use `push_back` instead of `emplace_back`.
- Several places use `std::string` instead of `const std::string&`.
This commit is contained in:
Alex King
2023-01-29 15:14:49 -05:00
committed by GitHub
parent 0fef46a6c1
commit bcc2e022dc
21 changed files with 372 additions and 397 deletions
+17 -17
View File
@@ -73,22 +73,22 @@ public:
bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt, bool check_encounters = false);
bool BotHasQuestSub(QuestEventID evt);
int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int EventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int EventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
int EventEncounter(QuestEventID evt, std::string encounter_name, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr
);
@@ -129,15 +129,15 @@ private:
bool BotHasQuestSubLocal(QuestEventID evt);
bool BotHasQuestSubGlobal(QuestEventID evt);
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerLocal(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerGlobal(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventBotLocal(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -145,7 +145,7 @@ private:
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@@ -160,19 +160,19 @@ private:
QuestInterface *GetQIByBotQuest(std::string &filename);
QuestInterface *GetQIByGlobalBotQuest(std::string &filename);
int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int DispatchEventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);