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[Quest API] Cleanup string copies and push_backs. (#2807)
# Notes - Several places use `push_back` instead of `emplace_back`. - Several places use `std::string` instead of `const std::string&`.
This commit is contained in:
@@ -73,22 +73,22 @@ public:
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bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt, bool check_encounters = false);
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bool BotHasQuestSub(QuestEventID evt);
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int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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int EventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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int EventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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int EventEncounter(QuestEventID evt, std::string encounter_name, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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int EventBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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const std::string& data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr
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);
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@@ -129,15 +129,15 @@ private:
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bool BotHasQuestSubLocal(QuestEventID evt);
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bool BotHasQuestSubGlobal(QuestEventID evt);
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int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventPlayerLocal(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventPlayerGlobal(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventBotLocal(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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const std::string& data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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@@ -145,7 +145,7 @@ private:
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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const std::string& data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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@@ -160,19 +160,19 @@ private:
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QuestInterface *GetQIByBotQuest(std::string &filename);
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QuestInterface *GetQIByGlobalBotQuest(std::string &filename);
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int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers);
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int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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int DispatchEventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers);
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int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers);
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int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers);
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int DispatchEventBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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const std::string& data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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