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[Quest API] Cleanup string copies and push_backs. (#2807)
# Notes - Several places use `push_back` instead of `emplace_back`. - Several places use `std::string` instead of `const std::string&`.
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+14
-14
@@ -33,25 +33,25 @@ namespace EQ
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class QuestInterface {
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public:
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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virtual int EventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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virtual int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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const std::string& data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointer
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) {
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@@ -62,7 +62,7 @@ public:
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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const std::string& data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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@@ -90,19 +90,19 @@ public:
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virtual void LoadBotScript(std::string filename) { }
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virtual void LoadGlobalBotScript(std::string filename) { }
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virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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virtual int DispatchEventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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virtual int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int DispatchEventBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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const std::string& data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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