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[Hotfix] Fix database loading routines (#4030)
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+3
-3
@@ -459,8 +459,8 @@ bool ZoneDatabase::LoadTraps(const std::string& zone_short_name, int16 instance_
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}
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for (const auto& e : l) {
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if (e.group) {
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if (entity_list.IsTrapGroupSpawned(e.id, e.group)) {
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if (e.group_) {
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if (entity_list.IsTrapGroupSpawned(e.id, e.group_)) {
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// If a member of our group is already spawned skip loading this trap.
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continue;
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}
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@@ -482,7 +482,7 @@ bool ZoneDatabase::LoadTraps(const std::string& zone_short_name, int16 instance_
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t->respawn_time = e.respawn_time;
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t->respawn_var = e.respawn_var;
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t->level = e.level;
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t->group = e.group;
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t->group = e.group_;
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t->triggered_number = e.triggered_number;
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t->despawn_when_triggered = e.despawn_when_triggered;
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t->undetectable = e.undetectable;
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