eqemu_config.cpp & .h header cleanup, code style cleanup of eqemu_config.h

This commit is contained in:
Akkadius 2014-12-15 21:01:52 -06:00
parent e048c5cf17
commit bbea7f4f53
2 changed files with 162 additions and 168 deletions

View File

@ -15,9 +15,11 @@
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "../common/debug.h" #include "../common/debug.h"
#include "eqemu_config.h" #include "eqemu_config.h"
#include "misc_functions.h" #include "misc_functions.h"
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>

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@ -28,7 +28,8 @@ struct LoginConfig {
uint16 LoginPort; uint16 LoginPort;
}; };
class EQEmuConfig : public XMLParser { class EQEmuConfig : public XMLParser
{
public: public:
virtual std::string GetByName(const std::string &var_name) const; virtual std::string GetByName(const std::string &var_name) const;
@ -115,18 +116,16 @@ protected:
#include "eqemu_config_elements.h" #include "eqemu_config_elements.h"
EQEmuConfig() { EQEmuConfig()
{
// import the needed handler prototypes // import the needed handler prototypes
#define ELEMENT(name) \ #define ELEMENT(name) \
Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name; Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name;
#include "eqemu_config_elements.h" #include "eqemu_config_elements.h"
// Set sane defaults // Set sane defaults
// Login server // Login server
LoginHost = "eqemulator.net"; LoginHost = "eqemulator.net";
LoginPort = 5998; LoginPort = 5998;
// World // World
Locked = false; Locked = false;
WorldTCPPort = 9000; WorldTCPPort = 9000;
@ -135,40 +134,33 @@ protected:
WorldHTTPPort = 9080; WorldHTTPPort = 9080;
WorldHTTPMimeFile = "mime.types"; WorldHTTPMimeFile = "mime.types";
SharedKey = ""; //blank disables authentication SharedKey = ""; //blank disables authentication
// Mail // Mail
ChatHost = "eqchat.eqemulator.net"; ChatHost = "eqchat.eqemulator.net";
ChatPort = 7778; ChatPort = 7778;
// Mail // Mail
MailHost = "eqmail.eqemulator.net"; MailHost = "eqmail.eqemulator.net";
MailPort = 7779; MailPort = 7779;
// Mysql // Mysql
DatabaseHost = "localhost"; DatabaseHost = "localhost";
DatabasePort = 3306; DatabasePort = 3306;
DatabaseUsername = "eq"; DatabaseUsername = "eq";
DatabasePassword = "eq"; DatabasePassword = "eq";
DatabaseDB = "eq"; DatabaseDB = "eq";
// QueryServ Database // QueryServ Database
QSDatabaseHost = "localhost"; QSDatabaseHost = "localhost";
QSDatabasePort = 3306; QSDatabasePort = 3306;
QSDatabaseUsername = "eq"; QSDatabaseUsername = "eq";
QSDatabasePassword = "eq"; QSDatabasePassword = "eq";
QSDatabaseDB = "eq"; QSDatabaseDB = "eq";
// Files // Files
SpellsFile = "spells_us.txt"; SpellsFile = "spells_us.txt";
OpCodesFile = "opcodes.conf"; OpCodesFile = "opcodes.conf";
EQTimeFile = "eqtime.cfg"; EQTimeFile = "eqtime.cfg";
LogSettingsFile = "log.ini"; LogSettingsFile = "log.ini";
// Dirs // Dirs
MapDir = "Maps"; MapDir = "Maps";
QuestDir = "quests"; QuestDir = "quests";
PluginDir = "plugins"; PluginDir = "plugins";
// Launcher // Launcher
LogPrefix = "logs/zone-"; LogPrefix = "logs/zone-";
LogSuffix = ".log"; LogSuffix = ".log";
@ -181,43 +173,43 @@ protected:
#else #else
ZoneExe = "./zone"; ZoneExe = "./zone";
#endif #endif
// Zones // Zones
ZonePortLow = 7000; ZonePortLow = 7000;
ZonePortHigh = 7999; ZonePortHigh = 7999;
DefaultStatus = 0; DefaultStatus = 0;
// For where zones need to connect to. // For where zones need to connect to.
WorldIP = "127.0.0.1"; WorldIP = "127.0.0.1";
// Dynamics to start // Dynamics to start
//DynamicCount=5; //DynamicCount=5;
MaxClients = -1; MaxClients = -1;
LoginCount = 0; LoginCount = 0;
} }
virtual ~EQEmuConfig() {} virtual ~EQEmuConfig() {}
public: public:
// Produce a const singleton // Produce a const singleton
static const EQEmuConfig *get() { static const EQEmuConfig *get()
if (_config == nullptr) {
if (_config == nullptr) {
LoadConfig(); LoadConfig();
}
return (_config); return (_config);
} }
// Allow the use to set the conf file to be used. // Allow the use to set the conf file to be used.
static void SetConfigFile(std::string file) { EQEmuConfig::ConfigFile = file; } static void SetConfigFile(std::string file)
{
EQEmuConfig::ConfigFile = file;
}
// Load the config // Load the config
static bool LoadConfig() { static bool LoadConfig()
if (_config != nullptr) {
if (_config != nullptr) {
delete _config; delete _config;
}
_config = new EQEmuConfig; _config = new EQEmuConfig;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(), "server"); return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(), "server");
} }