Quick fix for PP buff issue

This may break buffs zoning, but I don't have time to look at
This commit is contained in:
Michael Cook (mackal) 2016-12-01 22:57:13 -05:00
parent b61c7d0b14
commit bb8fc17189

View File

@ -1460,7 +1460,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
database.LoadBuffs(this); database.LoadBuffs(this);
uint32 max_slots = GetMaxBuffSlots(); uint32 max_slots = GetMaxBuffSlots();
for (int i = 0; i < max_slots; i++) { for (int i = 0; i < BUFF_COUNT; i++) {
if (buffs[i].spellid != SPELL_UNKNOWN) { if (buffs[i].spellid != SPELL_UNKNOWN) {
m_pp.buffs[i].spellid = buffs[i].spellid; m_pp.buffs[i].spellid = buffs[i].spellid;
m_pp.buffs[i].bard_modifier = buffs[i].instrument_mod; m_pp.buffs[i].bard_modifier = buffs[i].instrument_mod;