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Quick fix for PP buff issue
This may break buffs zoning, but I don't have time to look at
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@ -1460,7 +1460,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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database.LoadBuffs(this);
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database.LoadBuffs(this);
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uint32 max_slots = GetMaxBuffSlots();
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uint32 max_slots = GetMaxBuffSlots();
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for (int i = 0; i < max_slots; i++) {
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for (int i = 0; i < BUFF_COUNT; i++) {
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if (buffs[i].spellid != SPELL_UNKNOWN) {
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if (buffs[i].spellid != SPELL_UNKNOWN) {
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m_pp.buffs[i].spellid = buffs[i].spellid;
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m_pp.buffs[i].spellid = buffs[i].spellid;
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m_pp.buffs[i].bard_modifier = buffs[i].instrument_mod;
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m_pp.buffs[i].bard_modifier = buffs[i].instrument_mod;
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