[Position Updates] Always send position updates to group members - even when in raid

This commit is contained in:
Akkadius
2017-08-22 00:48:55 -05:00
parent 7a263c032d
commit bb2d8f6a4d
6 changed files with 83 additions and 1 deletions
+39
View File
@@ -1779,3 +1779,42 @@ void Raid::SetDirtyAutoHaters()
}
void Raid::QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required /*= true*/, bool ignore_sender /*= true*/, float distance /*= 0*/, bool group_only /*= true*/) {
if (sender && sender->IsClient()) {
uint32 group_id = this->GetGroup(sender->CastToClient());
/* If this is a group only packet and we're not in a group -- return */
if (!group_id == 0xFFFFFFFF && group_only)
return;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++) {
if (!members[i].member)
continue;
if (!members[i].member->IsClient())
continue;
if (ignore_sender && members[i].member == sender)
continue;
if (group_only && members[i].GroupNumber != group_id)
continue;
/* If we don't have a distance requirement - send to all members */
if (distance == 0) {
members[i].member->CastToClient()->QueuePacket(app, ack_required);
}
else {
/* If negative distance - we check if current distance is greater than X */
if (distance <= 0 && DistanceSquared(sender->GetPosition(), members[i].member->GetPosition()) >= (distance * distance)) {
members[i].member->CastToClient()->QueuePacket(app, ack_required);
}
/* If positive distance - we check if current distance is less than X */
else if (distance >= 0 && DistanceSquared(sender->GetPosition(), members[i].member->GetPosition()) <= (distance * distance)) {
members[i].member->CastToClient()->QueuePacket(app, ack_required);
}
}
}
}
}