diff --git a/common/ruletypes.h b/common/ruletypes.h index a51a224b0..b0ca0acfa 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -563,6 +563,7 @@ RULE_INT(Range, DamageMessages, 50) RULE_INT(Range, SpellMessages, 75) RULE_INT(Range, SongMessages, 75) RULE_INT(Range, MobPositionUpdates, 600) +RULE_INT(Range, ClientPositionUpdates, 300) RULE_INT(Range, CriticalDamage, 80) RULE_INT(Range, ClientNPCScan, 300) RULE_CATEGORY_END() diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp index a81e0ac85..78dac9410 100644 --- a/zone/client_packet.cpp +++ b/zone/client_packet.cpp @@ -4634,7 +4634,19 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) entity_list.QueueClientsStatus(this, outapp, true, Admin(), 250); } else { - entity_list.QueueCloseClients(this, outapp, true, 300, nullptr, true); + entity_list.QueueCloseClients(this, outapp, true, RuleI(Range, ClientPositionUpdates), nullptr, true); + } + + + /* Always send position updates to group - send when beyond normal ClientPositionUpdate range */ + Group *group = this->GetGroup(); + Raid *raid = this->GetRaid(); + + if (raid) { + raid->QueueClients(this, outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1)); + } + else if (group) { + group->QueueClients(this, outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1)); } safe_delete(outapp); diff --git a/zone/groups.cpp b/zone/groups.cpp index c6fa6a978..d72b71c30 100644 --- a/zone/groups.cpp +++ b/zone/groups.cpp @@ -2464,3 +2464,30 @@ bool Group::HasRole(Mob *m, uint8 Role) return false; } +void Group::QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required /*= true*/, bool ignore_sender /*= true*/, float distance /*= 0*/) { + if (sender && sender->IsClient()) { + for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++) { + + if (!members[i]) + continue; + + if (ignore_sender && members[i] == sender) + continue; + + /* If we don't have a distance requirement - send to all members */ + if (distance == 0) { + members[i]->CastToClient()->QueuePacket(app, ack_required); + } + else { + /* If negative distance - we check if current distance is greater than X */ + if (distance <= 0 && DistanceSquared(sender->GetPosition(), members[i]->GetPosition()) >= (distance * distance)) { + members[i]->CastToClient()->QueuePacket(app, ack_required); + } + /* If positive distance - we check if current distance is less than X */ + else if (distance >= 0 && DistanceSquared(sender->GetPosition(), members[i]->GetPosition()) <= (distance * distance)) { + members[i]->CastToClient()->QueuePacket(app, ack_required); + } + } + } + } +} \ No newline at end of file diff --git a/zone/groups.h b/zone/groups.h index 79fb0d8b6..913a6c169 100644 --- a/zone/groups.h +++ b/zone/groups.h @@ -140,6 +140,7 @@ public: inline int GetLeadershipAA(int AAID) { return LeaderAbilities.ranks[AAID]; } void ClearAllNPCMarks(); void QueueHPPacketsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app); + void QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required = true, bool ignore_sender = true, float distance = 0); void ChangeLeader(Mob* newleader); const char *GetClientNameByIndex(uint8 index); void UpdateXTargetMarkedNPC(uint32 Number, Mob *m); diff --git a/zone/raids.cpp b/zone/raids.cpp index 7496d3686..9b33056c0 100644 --- a/zone/raids.cpp +++ b/zone/raids.cpp @@ -1779,3 +1779,42 @@ void Raid::SetDirtyAutoHaters() } +void Raid::QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required /*= true*/, bool ignore_sender /*= true*/, float distance /*= 0*/, bool group_only /*= true*/) { + if (sender && sender->IsClient()) { + + uint32 group_id = this->GetGroup(sender->CastToClient()); + + /* If this is a group only packet and we're not in a group -- return */ + if (!group_id == 0xFFFFFFFF && group_only) + return; + + for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++) { + if (!members[i].member) + continue; + + if (!members[i].member->IsClient()) + continue; + + if (ignore_sender && members[i].member == sender) + continue; + + if (group_only && members[i].GroupNumber != group_id) + continue; + + /* If we don't have a distance requirement - send to all members */ + if (distance == 0) { + members[i].member->CastToClient()->QueuePacket(app, ack_required); + } + else { + /* If negative distance - we check if current distance is greater than X */ + if (distance <= 0 && DistanceSquared(sender->GetPosition(), members[i].member->GetPosition()) >= (distance * distance)) { + members[i].member->CastToClient()->QueuePacket(app, ack_required); + } + /* If positive distance - we check if current distance is less than X */ + else if (distance >= 0 && DistanceSquared(sender->GetPosition(), members[i].member->GetPosition()) <= (distance * distance)) { + members[i].member->CastToClient()->QueuePacket(app, ack_required); + } + } + } + } +} \ No newline at end of file diff --git a/zone/raids.h b/zone/raids.h index 068a876ac..9ed9bc11c 100644 --- a/zone/raids.h +++ b/zone/raids.h @@ -237,6 +237,8 @@ public: void SetDirtyAutoHaters(); inline XTargetAutoHaters *GetXTargetAutoMgr() { return &m_autohatermgr; } + void QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required = true, bool ignore_sender = true, float distance = 0, bool group_only = true); + RaidMember members[MAX_RAID_MEMBERS]; char leadername[64]; protected: