[Player Events] Add QS processing, mutex tweaks (#2984)

* [Player Events] Add QS processing, mutex tweaks

* Update ucs.cpp

* Move the size process check out of the server to server networking thread
This commit is contained in:
Chris Miles
2023-02-24 18:01:59 -06:00
committed by GitHub
parent e8f1aa253a
commit bad631df59
5 changed files with 33 additions and 21 deletions
+13
View File
@@ -29,6 +29,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "lfguild.h"
#include "queryservconfig.h"
#include "worldserver.h"
#include "../common/events/player_events.h"
#include "../common/events/player_event_logs.h"
#include <iomanip>
#include <iostream>
#include <stdarg.h>
@@ -89,6 +91,17 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
case 0: {
break;
}
case ServerOP_PlayerEvent: {
auto n = PlayerEvent::PlayerEventContainer{};
auto s = (ServerSendPlayerEvent_Struct *) p.Data();
EQ::Util::MemoryStreamReader ss(s->cereal_data, s->cereal_size);
cereal::BinaryInputArchive archive(ss);
archive(n);
player_event_logs.AddToQueue(n.player_event_log);
break;
}
case ServerOP_KeepAlive: {
break;
}