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Finished lining up the RoF2 Player Profile Struct. Zone times are now normal, and everything from the PP is accurate in game now.
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@@ -2045,15 +2045,6 @@ namespace RoF
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outapp->WriteUInt32(emu->skills[r]);
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}
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// deprecated
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// Write zeroes for the rest of the skills
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/*
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for(uint32 r = 0; r < structs::MAX_PP_SKILL - MAX_PP_SKILL; r++)
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{
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outapp->WriteUInt32(emu->skills[r]);
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}
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*/
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outapp->WriteUInt32(25); // Unknown count
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for (uint32 r = 0; r < 25; r++)
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@@ -2130,18 +2121,6 @@ namespace RoF
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outapp->WriteUInt32(structs::BUFF_COUNT);
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//*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
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//*001*/ float unknown004; // Seen 1 for no buff
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//*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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//*009*/ uint32 unknown016;
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//*013*/ uint8 bard_modifier;
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//*014*/ uint32 duration;
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//*018*/ uint8 level;
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//*019*/ uint32 spellid;
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//*023*/ uint32 counters;
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//*027*/ uint8 unknown0028[53];
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//*080*/
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for (uint32 r = 0; r < BUFF_COUNT; r++)
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{
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float instrument_mod = 0.0f;
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