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[Quest API] Add EVENT_DAMAGE_GIVEN and EVENT_DAMAGE_TAKEN to Perl/Lua. (#2804)
* [Quest API] Add EVENT_DAMAGE_GIVEN and EVENT_DAMAGE_TAKEN to Perl/Lua. # Perl - Add `EVENT_DAMAGE_GIVEN`. - Add `EVENT_DAMAGE_TAKEN`. - Both events export `$entity_id`, `$damage`, `$spell_id`, `$skill_id`, `$is_damage_shield`, `$is_avoidable`, `$buff_slot`, `$is_buff_tic`, `$special_attack`. # Lua - Add `event_damage_given`. - Add `event_damage_taken`. - Both events export `e.entity_id`, `e.damage`, `e.spell_id`, `e.skill_id`, `e.is_damage_shield`, `e.is_avoidable`, `e.buff_slot`, `e.is_buff_tic`, `e.special_attack`, and `e.other`. # Notes - These events allow operators to have events fire based on damage given or taken, as well as keep better track of a Bot, Client, or NPC's damage per second or otherwise. - Special Attack is only useful for NPCs, but allows you to see if the attack is Rampage, AERampage, or Chaotic Stab. * Cleanup.
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@@ -158,6 +158,8 @@ const char *LuaEvents[_LargestEventID] = {
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"event_augment_remove_client",
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"event_equip_item_bot",
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"event_unequip_item_bot",
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"event_damage_given",
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"event_damage_taken"
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};
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extern Zone *zone;
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@@ -213,6 +215,8 @@ LuaParser::LuaParser() {
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NPCArgumentDispatch[EVENT_SPAWN_ZONE] = handle_npc_spawn_zone;
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NPCArgumentDispatch[EVENT_PAYLOAD] = handle_npc_payload;
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NPCArgumentDispatch[EVENT_DESPAWN_ZONE] = handle_npc_despawn_zone;
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NPCArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_npc_damage;
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NPCArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_npc_damage;
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PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
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PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;
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@@ -273,6 +277,8 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_BOT_CREATE] = handle_player_bot_create;
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PlayerArgumentDispatch[EVENT_AUGMENT_INSERT_CLIENT] = handle_player_augment_insert;
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PlayerArgumentDispatch[EVENT_AUGMENT_REMOVE_CLIENT] = handle_player_augment_remove;
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PlayerArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_player_damage;
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PlayerArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_player_damage;
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ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
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@@ -312,6 +318,8 @@ LuaParser::LuaParser() {
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BotArgumentDispatch[EVENT_PAYLOAD] = handle_bot_payload;
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BotArgumentDispatch[EVENT_EQUIP_ITEM_BOT] = handle_bot_equip_item;
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BotArgumentDispatch[EVENT_UNEQUIP_ITEM_BOT] = handle_bot_equip_item;
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BotArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_bot_damage;
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BotArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_bot_damage;
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#endif
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L = nullptr;
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