Post PR blocked spells formatting

This commit is contained in:
Akkadius
2019-09-01 16:51:39 -05:00
parent 206b769731
commit b8624d0488
4 changed files with 72 additions and 69 deletions
+3 -3
View File
@@ -162,7 +162,7 @@ public:
inline void SetZoneHasCurrentTime(bool time) { zone_has_current_time = time; }
inline void ShowNPCGlobalLoot(Client *to, NPC *who) { m_global_loot.ShowNPCGlobalLoot(to, who); }
inline void ShowZoneGlobalLoot(Client *to) { m_global_loot.ShowZoneGlobalLoot(to); }
int GetTotalBlockedSpells() { return totalBS; }
int GetZoneTotalBlockedSpells() { return zone_total_blocked_spells; }
int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold = false);
int32 MobsAggroCount() { return aggroedmobs; }
@@ -234,7 +234,7 @@ public:
void LoadAdventureFlavor();
void LoadAlternateAdvancement();
void LoadAlternateCurrencies();
void LoadBlockedSpells(uint32 zoneid);
void LoadZoneBlockedSpells(uint32 zone_id);
void LoadLDoNTrapEntries();
void LoadLDoNTraps();
void LoadLevelEXPMods();
@@ -348,7 +348,7 @@ private:
glm::vec3 m_SafePoint;
glm::vec4 m_Graveyard;
int default_ruleset;
int totalBS;
int zone_total_blocked_spells;
int npc_position_update_distance;
int32 aggroedmobs;
uint8 zone_type;