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[Feature] Add LuaMod functions for CommonDamage and HealDamage (#4227)
* Add LuaMod functions for CommonDamage and HealDamage * Remove extra bracket
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@@ -199,6 +199,8 @@ public:
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uint64 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
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int64 CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, bool &ignoreDefault);
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void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default);
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int64 CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, bool &ignore_default);
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uint64 HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, bool &ignore_default);
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private:
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LuaParser();
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